CMDR Giantk profile
(Asp Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5,280,596,047 cr |
Credits spent on ships | 2,100,701,692 cr |
Credits spent on outfitting | 4,149,762,849 cr |
Credits spent on repairs | 21,641,697 cr |
Credits spent on fuel | 773,609 cr |
Credits spent on munitions | 724,399 cr |
Insurance claims | 26 |
Total claim costs | 44,533,403 cr |
Combat |
|
Bounties claimed | 1,481 |
Profit from bounties | 87,623,119 cr |
Combat bonds | 178 |
Profit from combat bonds | 6,610,436 cr |
Assassinations | 2 |
Profit from assassinations | 3,074,427 cr |
Highest single reward | 534,465 cr |
Skimmers killed | 160 |
Crime |
|
Fines issued | 266 |
Lifetime fines value | 10,301,865 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 95,950 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 81,364 cr |
Commodities smuggled | 21 |
Average profit | 7,397 cr |
Highest single transaction | 71,021 cr |
Trading |
|
Market network | 209 |
Trading profit | 6,128,951,573 cr |
Commodities traded | 94,154 |
Average profit | 4,380,952 cr |
Highest single transaction | 539,642,880 cr |
Mining |
|
Profits from mining | 5,773,209,698 cr |
Minerals refined | 13,018 |
Materials collected | 16,944 |
Exploration |
|
Systems visited | 13,409 |
Profits from exploration | 794,525,447 cr |
Level 2 detailed scans | 32,499 |
Level 3 detailed scans | 50,373 |
Highest payout | 12,402,963 cr |
Total hyperspace distance | 642,361 ly |
Total hyperspace jumps | 18,184 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,714.47 ly |
Approximate time played | 11W 2D 20H 44M |
Passengers |
|
Total bulk passengers delivered | 6,184 |
Total VIPs delivered | 5,982 |
Total delivered | 12,166 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 217,761 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,312 |
Grade 1 upgrades generated | 318 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 246 |
Grade 4 upgrades generated | 230 |
Grade 5 upgrades generated | 313 |
Crew |
|
Crew credits earned | 35,727,560 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 49M 56S |
Time in gunner role | 59M 5S |