CMDR Heater profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20,427,846,763 cr |
Credits spent on ships | 2,482,326,411 cr |
Credits spent on outfitting | 8,733,592,064 cr |
Credits spent on repairs | 50,626,012 cr |
Credits spent on fuel | 2,228,070 cr |
Credits spent on munitions | 16,397,629 cr |
Insurance claims | 70 |
Total claim costs | 281,127,425 cr |
Combat |
|
Bounties claimed | 30,638 |
Profit from bounties | 1,218,851,437 cr |
Combat bonds | 9,831 |
Profit from combat bonds | 325,679,892 cr |
Assassinations | 739 |
Profit from assassinations | 222,540,209 cr |
Highest single reward | 740,550 cr |
Skimmers killed | 454 |
Crime |
|
Fines issued | 393 |
Lifetime fines value | 1,207,795 cr |
Bounties received/earned | 1,009 |
Lifetime bounty value | 4,441,370 cr |
Highest bounty issued | 14,965 cr |
Smuggling |
|
Black market network | 76 |
Black market profit | 36,058,730 cr |
Commodities smuggled | 7,218 |
Average profit | 67,399 cr |
Highest single transaction | 2,550,708 cr |
Trading |
|
Market network | 830 |
Trading profit | 10,774,506,622 cr |
Commodities traded | 991,972 |
Average profit | 1,718,696 cr |
Highest single transaction | 504,603,216 cr |
Mining |
|
Profits from mining | 9,656,092,717 cr |
Minerals refined | 14,061 |
Materials collected | 89,600 |
Exploration |
|
Systems visited | 8,810 |
Profits from exploration | 418,956,915 cr |
Level 2 detailed scans | 24,251 |
Level 3 detailed scans | 86,859 |
Highest payout | 3,513,901 cr |
Total hyperspace distance | 528,625 ly |
Total hyperspace jumps | 28,366 |
Max distance from start | 7,155.67 ly |
Max distance from Sol | 7,185.15 ly |
Max distance from Colonia | 23,876.75 ly |
Approximate time played | 31W 1D 13H 35M |
Passengers |
|
Total bulk passengers delivered | 269 |
Total VIPs delivered | 47 |
Total delivered | 316 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 237 |
Total profit | 3,452,211 cr |
Total rescue transactions | 81 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 6,922 |
Grade 1 upgrades generated | 859 |
Grade 2 upgrades generated | 602 |
Grade 3 upgrades generated | 1,238 |
Grade 4 upgrades generated | 1,429 |
Grade 5 upgrades generated | 2,794 |
Crew |
|
Crew credits earned | 171,601,277 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 48M 22S |
Time in gunner role | 15M 32S |
Time in fighter con role | 12M 8S |