CMDR Heater profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20 427 846 763 cr |
Credits spent on ships | 2 482 326 411 cr |
Credits spent on outfitting | 8 733 592 064 cr |
Credits spent on repairs | 50 626 012 cr |
Credits spent on fuel | 2 228 070 cr |
Credits spent on munitions | 16 397 629 cr |
Insurance claims | 70 |
Total claim costs | 281 127 425 cr |
Combat |
|
Bounties claimed | 30 638 |
Profit from bounties | 1 218 851 437 cr |
Combat bonds | 9 831 |
Profit from combat bonds | 325 679 892 cr |
Assassinations | 739 |
Profit from assassinations | 222 540 209 cr |
Highest single reward | 740 550 cr |
Skimmers killed | 454 |
Crime |
|
Fines issued | 393 |
Lifetime fines value | 1 207 795 cr |
Bounties received/earned | 1 009 |
Lifetime bounty value | 4 441 370 cr |
Highest bounty issued | 14 965 cr |
Smuggling |
|
Black market network | 76 |
Black market profit | 36 058 730 cr |
Commodities smuggled | 7 218 |
Average profit | 67 399 cr |
Highest single transaction | 2 550 708 cr |
Trading |
|
Market network | 830 |
Trading profit | 10 774 506 622 cr |
Commodities traded | 991 972 |
Average profit | 1 718 696 cr |
Highest single transaction | 504 603 216 cr |
Mining |
|
Profits from mining | 9 656 092 717 cr |
Minerals refined | 14 061 |
Materials collected | 89 600 |
Exploration |
|
Systems visited | 8 810 |
Profits from exploration | 418 956 915 cr |
Level 2 detailed scans | 24 251 |
Level 3 detailed scans | 86 859 |
Highest payout | 3 513 901 cr |
Total hyperspace distance | 528 625 ly |
Total hyperspace jumps | 28 366 |
Max distance from start | 7 155,67 ly |
Max distance from Sol | 7 185,15 ly |
Max distance from Colonia | 23 876,75 ly |
Approximate time played | 31W 1D 13H 35M |
Passengers |
|
Total bulk passengers delivered | 269 |
Total VIPs delivered | 47 |
Total delivered | 316 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 237 |
Total profit | 3 452 211 cr |
Total rescue transactions | 81 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 6 922 |
Grade 1 upgrades generated | 859 |
Grade 2 upgrades generated | 602 |
Grade 3 upgrades generated | 1 238 |
Grade 4 upgrades generated | 1 429 |
Grade 5 upgrades generated | 2 794 |
Crew |
|
Crew credits earned | 171 601 277 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 48M 22S |
Time in gunner role | 15M 32S |
Time in fighter con role | 12M 8S |