Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16 774 443 605 cr |
Credits spent on ships | 2 151 382 595 cr |
Credits spent on outfitting | 8 130 124 277 cr |
Credits spent on repairs | 49 538 040 cr |
Credits spent on fuel | 2 149 191 cr |
Credits spent on munitions | 15 826 229 cr |
Insurance claims | 65 |
Total claim costs | 255 546 865 cr |
Combat |
|
Bounties claimed | 29 368 |
Profit from bounties | 1 115 157 186 cr |
Combat bonds | 9 799 |
Profit from combat bonds | 324 980 180 cr |
Assassinations | 713 |
Profit from assassinations | 136 320 189 cr |
Highest single reward | 740 550 cr |
Skimmers killed | 444 |
Crime |
|
Fines issued | 370 |
Lifetime fines value | 1 202 295 cr |
Bounties received/earned | 983 |
Lifetime bounty value | 4 422 570 cr |
Highest bounty issued | 14 965 cr |
Smuggling |
|
Black market network | 74 |
Black market profit | 35 433 251 cr |
Commodities smuggled | 7 043 |
Average profit | 73 058 cr |
Highest single transaction | 2 550 708 cr |
Trading |
|
Market network | 803 |
Trading profit | 8 541 759 953 cr |
Commodities traded | 949 448 |
Average profit | 1 428 627 cr |
Highest single transaction | 434 383 424 cr |
Mining |
|
Profits from mining | 7 507 092 014 cr |
Minerals refined | 11 855 |
Materials collected | 81 842 |
Exploration |
|
Systems visited | 8 513 |
Profits from exploration | 386 034 722 cr |
Level 2 detailed scans | 20 462 |
Level 3 detailed scans | 83 070 |
Highest payout | 3 513 901 cr |
Total hyperspace distance | 496 937 ly |
Total hyperspace jumps | 27 206 |
Max distance from start | 7 155,67 ly |
Max distance from Sol | 7 185,15 ly |
Max distance from Colonia | 23 876,75 ly |
Approximate time played | 29W 3D 19H 13M |
Passengers |
|
Total bulk passengers delivered | 240 |
Total VIPs delivered | 47 |
Total delivered | 287 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 236 |
Total profit | 3 431 849 cr |
Total rescue transactions | 80 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 6 205 |
Grade 1 upgrades generated | 807 |
Grade 2 upgrades generated | 525 |
Grade 3 upgrades generated | 1 124 |
Grade 4 upgrades generated | 1 283 |
Grade 5 upgrades generated | 2 466 |
Crew |
|
Crew credits earned | 171 601 277 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 48M 22S |
Time in gunner role | 15M 32S |
Time in fighter con role | 12M 8S |