CMDR C1EM profile
(Krait Mk II)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,848,999,952 cr |
Credits spent on ships | 2,259,568,131 cr |
Credits spent on outfitting | 6,918,255,703 cr |
Credits spent on repairs | 128,369,827 cr |
Credits spent on fuel | 582,435 cr |
Credits spent on munitions | 10,740,374 cr |
Insurance claims | 238 |
Total claim costs | 1,162,096,956 cr |
Combat |
|
Bounties claimed | 2,988 |
Profit from bounties | 464,423,018 cr |
Combat bonds | 4,612 |
Profit from combat bonds | 18,031,839,437 cr |
Assassinations | 84 |
Profit from assassinations | 37,562,118 cr |
Highest single reward | 1,498,897 cr |
Skimmers killed | 734 |
Crime |
|
Fines issued | 353 |
Lifetime fines value | 381,517 cr |
Bounties received/earned | 402 |
Lifetime bounty value | 452,715 cr |
Highest bounty issued | 19,570 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 163,972,327 cr |
Commodities smuggled | 835 |
Average profit | 4,204,419 cr |
Highest single transaction | 82,286,133 cr |
Trading |
|
Market network | 114 |
Trading profit | 4,676,497,339 cr |
Commodities traded | 209,167 |
Average profit | 5,934,641 cr |
Highest single transaction | 369,445,120 cr |
Mining |
|
Profits from mining | 1,511,197,191 cr |
Minerals refined | 5,839 |
Materials collected | 25,102 |
Exploration |
|
Systems visited | 7,645 |
Profits from exploration | 508,608,249 cr |
Level 2 detailed scans | 11,615 |
Level 3 detailed scans | 12,448 |
Highest payout | 4,159,547 cr |
Total hyperspace distance | 393,312 ly |
Total hyperspace jumps | 11,422 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 26,066.47 ly |
Approximate time played | 13W 1D 21H 12M |
Passengers |
|
Total bulk passengers delivered | 4,794 |
Total VIPs delivered | 973 |
Total delivered | 5,767 |
Total ejected | 283 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 160,773 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,078 |
Grade 1 upgrades generated | 361 |
Grade 2 upgrades generated | 285 |
Grade 3 upgrades generated | 442 |
Grade 4 upgrades generated | 451 |
Grade 5 upgrades generated | 539 |
Crew |
|
Crew credits earned | 394,442,522 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 13H 28M 31S |
Time in gunner role | 9M 4S |
Time in fighter con role | 21M 40S |
Total credits accrued | 6,001,239 cr |