CMDR Tringali profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26,852,976,029 cr |
Credits spent on ships | 1,826,598,236 cr |
Credits spent on outfitting | 5,998,107,761 cr |
Credits spent on repairs | 33,958,283 cr |
Credits spent on fuel | 930,541 cr |
Credits spent on munitions | 5,876,138 cr |
Insurance claims | 24 |
Total claim costs | 65,334,610 cr |
Combat |
|
Bounties claimed | 8,608 |
Profit from bounties | 767,457,622 cr |
Combat bonds | 5,207 |
Profit from combat bonds | 11,257,170,425 cr |
Assassinations | 222 |
Profit from assassinations | 142,469,818 cr |
Highest single reward | 2,468,757 cr |
Skimmers killed | 240 |
Crime |
|
Fines issued | 339 |
Lifetime fines value | 1,787,266 cr |
Bounties received/earned | 1,082 |
Lifetime bounty value | 3,522,925 cr |
Highest bounty issued | 13,310 cr |
Smuggling |
|
Black market network | 77 |
Black market profit | 8,918,888 cr |
Commodities smuggled | 960 |
Average profit | 43,296 cr |
Highest single transaction | 802,166 cr |
Trading |
|
Market network | 371 |
Trading profit | 2,766,237,503 cr |
Commodities traded | 179,227 |
Average profit | 1,610,150 cr |
Highest single transaction | 279,681,336 cr |
Mining |
|
Profits from mining | 2,109,369,719 cr |
Minerals refined | 7,221 |
Materials collected | 52,827 |
Exploration |
|
Systems visited | 6,612 |
Profits from exploration | 393,376,957 cr |
Level 2 detailed scans | 34,854 |
Level 3 detailed scans | 79,520 |
Highest payout | 6,147,552 cr |
Total hyperspace distance | 323,524 ly |
Total hyperspace jumps | 12,515 |
Max distance from start | 5,371.71 ly |
Max distance from Sol | 5,334.98 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 13W 5D 10H 33M |
Passengers |
|
Total bulk passengers delivered | 4,998 |
Total VIPs delivered | 1,137 |
Total delivered | 6,135 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 379 |
Total profit | 10,925,010 cr |
Total rescue transactions | 69 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3,993 |
Grade 1 upgrades generated | 700 |
Grade 2 upgrades generated | 470 |
Grade 3 upgrades generated | 716 |
Grade 4 upgrades generated | 762 |
Grade 5 upgrades generated | 1,345 |
Crew |
|
Crew credits earned | 1,032,429,661 cr |
Crew hired | 25 |
Crew fired | 23 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 43M 21S |
Time in gunner role | 30M 49S |
Total credits accrued | 334,563 cr |