CMDR Tringali profile

(Mandalay)

Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34,405,065,275 cr |
Credits spent on ships | 2,102,635,171 cr |
Credits spent on outfitting | 7,171,258,562 cr |
Credits spent on repairs | 45,569,661 cr |
Credits spent on fuel | 1,096,072 cr |
Credits spent on munitions | 7,866,112 cr |
Insurance claims | 29 |
Total claim costs | 118,092,604 cr |
Combat |
|
Bounties claimed | 12,008 |
Profit from bounties | 2,336,760,567 cr |
Combat bonds | 6,316 |
Profit from combat bonds | 16,147,021,001 cr |
Assassinations | 228 |
Profit from assassinations | 146,091,539 cr |
Highest single reward | 2,468,757 cr |
Skimmers killed | 254 |
Crime |
|
Fines issued | 546 |
Lifetime fines value | 1,849,566 cr |
Bounties received/earned | 1,296 |
Lifetime bounty value | 3,797,375 cr |
Highest bounty issued | 13,310 cr |
Smuggling |
|
Black market network | 79 |
Black market profit | 9,047,779 cr |
Commodities smuggled | 995 |
Average profit | 42,478 cr |
Highest single transaction | 802,166 cr |
Trading |
|
Market network | 401 |
Trading profit | 2,796,738,755 cr |
Commodities traded | 184,064 |
Average profit | 1,483,681 cr |
Highest single transaction | 279,681,336 cr |
Mining |
|
Profits from mining | 2,109,369,719 cr |
Minerals refined | 7,221 |
Materials collected | 59,673 |
Exploration |
|
Systems visited | 7,039 |
Profits from exploration | 422,218,439 cr |
Level 2 detailed scans | 39,003 |
Level 3 detailed scans | 83,668 |
Highest payout | 6,147,552 cr |
Total hyperspace distance | 355,748 ly |
Total hyperspace jumps | 13,621 |
Max distance from start | 5,371.71 ly |
Max distance from Sol | 5,334.98 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 15W 3D 6H 26M |
Passengers |
|
Total bulk passengers delivered | 6,922 |
Total VIPs delivered | 1,444 |
Total delivered | 8,366 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 748 |
Total profit | 21,419,336 cr |
Total rescue transactions | 167 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5,256 |
Grade 1 upgrades generated | 813 |
Grade 2 upgrades generated | 635 |
Grade 3 upgrades generated | 965 |
Grade 4 upgrades generated | 1,064 |
Grade 5 upgrades generated | 1,779 |
Crew |
|
Crew credits earned | 1,766,372,220 cr |
Crew hired | 25 |
Crew fired | 23 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 9H 35M 55S |
Time in gunner role | 30M 49S |
Total credits accrued | 334,563 cr |