CMDR Tringali profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26 852 976 029 cr |
Credits spent on ships | 1 826 598 236 cr |
Credits spent on outfitting | 5 998 107 761 cr |
Credits spent on repairs | 33 958 283 cr |
Credits spent on fuel | 930 541 cr |
Credits spent on munitions | 5 876 138 cr |
Insurance claims | 24 |
Total claim costs | 65 334 610 cr |
Combat |
|
Bounties claimed | 8 608 |
Profit from bounties | 767 457 622 cr |
Combat bonds | 5 207 |
Profit from combat bonds | 11 257 170 425 cr |
Assassinations | 222 |
Profit from assassinations | 142 469 818 cr |
Highest single reward | 2 468 757 cr |
Skimmers killed | 240 |
Crime |
|
Fines issued | 339 |
Lifetime fines value | 1 787 266 cr |
Bounties received/earned | 1 082 |
Lifetime bounty value | 3 522 925 cr |
Highest bounty issued | 13 310 cr |
Smuggling |
|
Black market network | 77 |
Black market profit | 8 918 888 cr |
Commodities smuggled | 960 |
Average profit | 43 296 cr |
Highest single transaction | 802 166 cr |
Trading |
|
Market network | 371 |
Trading profit | 2 766 237 503 cr |
Commodities traded | 179 227 |
Average profit | 1 610 150 cr |
Highest single transaction | 279 681 336 cr |
Mining |
|
Profits from mining | 2 109 369 719 cr |
Minerals refined | 7 221 |
Materials collected | 52 827 |
Exploration |
|
Systems visited | 6 612 |
Profits from exploration | 393 376 957 cr |
Level 2 detailed scans | 34 854 |
Level 3 detailed scans | 79 520 |
Highest payout | 6 147 552 cr |
Total hyperspace distance | 323 524 ly |
Total hyperspace jumps | 12 515 |
Max distance from start | 5 371,71 ly |
Max distance from Sol | 5 334,98 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 13W 5D 10H 33M |
Passengers |
|
Total bulk passengers delivered | 4 998 |
Total VIPs delivered | 1 137 |
Total delivered | 6 135 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 379 |
Total profit | 10 925 010 cr |
Total rescue transactions | 69 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 993 |
Grade 1 upgrades generated | 700 |
Grade 2 upgrades generated | 470 |
Grade 3 upgrades generated | 716 |
Grade 4 upgrades generated | 762 |
Grade 5 upgrades generated | 1 345 |
Crew |
|
Crew credits earned | 1 032 429 661 cr |
Crew hired | 25 |
Crew fired | 23 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 43M 21S |
Time in gunner role | 30M 49S |
Total credits accrued | 334 563 cr |