CMDR KimTheMan profile
(Federal Corvette)
Federation: Vice Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1,784,204,999 cr |
Credits spent on ships | 609,153,710 cr |
Credits spent on outfitting | 1,501,396,369 cr |
Credits spent on repairs | 7,747,050 cr |
Credits spent on fuel | 265,511 cr |
Credits spent on munitions | 611,470 cr |
Insurance claims | 81 |
Total claim costs | 352,313,302 cr |
Combat |
|
Bounties claimed | 2,835 |
Profit from bounties | 128,084,833 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 281 |
Profit from assassinations | 143,430,958 cr |
Highest single reward | 541,852 cr |
Skimmers killed | 153 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 110,422 cr |
Bounties received/earned | 211 |
Lifetime bounty value | 169,180 cr |
Highest bounty issued | 14,400 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 340,710 cr |
Commodities smuggled | 156 |
Average profit | 7,923 cr |
Highest single transaction | 61,120 cr |
Trading |
|
Market network | 110 |
Trading profit | 196,169,622 cr |
Commodities traded | 225,840 |
Average profit | 227,575 cr |
Highest single transaction | 3,335,552 cr |
Mining |
|
Profits from mining | 2,321,299 cr |
Minerals refined | 182 |
Materials collected | 7,492 |
Exploration |
|
Systems visited | 1,719 |
Profits from exploration | 129,367,247 cr |
Level 2 detailed scans | 647 |
Level 3 detailed scans | 1,781 |
Highest payout | 3,045,271 cr |
Total hyperspace distance | 64,067 ly |
Total hyperspace jumps | 4,227 |
Max distance from start | 837.40 ly |
Max distance from Sol | 785.72 ly |
Max distance from Colonia | 22,474.04 ly |
Approximate time played | 4W 3D 20H 46M |
Passengers |
|
Total bulk passengers delivered | 711 |
Total VIPs delivered | 580 |
Total delivered | 1,291 |
Total ejected | 60 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 237,818 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 120 |
Grade 1 upgrades generated | 29 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 153,846,221 cr |
Crew hired | 7 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 31M 32S |
Time in gunner role | 22M 57S |
Total credits accrued | 13,343 cr |