CMDR KimTheMan profile
(Federal Corvette)
Federation: Vice Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1 784 204 999 cr |
Credits spent on ships | 609 153 710 cr |
Credits spent on outfitting | 1 501 396 369 cr |
Credits spent on repairs | 7 747 050 cr |
Credits spent on fuel | 265 511 cr |
Credits spent on munitions | 611 470 cr |
Insurance claims | 81 |
Total claim costs | 352 313 302 cr |
Combat |
|
Bounties claimed | 2 835 |
Profit from bounties | 128 084 833 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 281 |
Profit from assassinations | 143 430 958 cr |
Highest single reward | 541 852 cr |
Skimmers killed | 153 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 110 422 cr |
Bounties received/earned | 211 |
Lifetime bounty value | 169 180 cr |
Highest bounty issued | 14 400 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 340 710 cr |
Commodities smuggled | 156 |
Average profit | 7 923 cr |
Highest single transaction | 61 120 cr |
Trading |
|
Market network | 110 |
Trading profit | 196 169 622 cr |
Commodities traded | 225 840 |
Average profit | 227 575 cr |
Highest single transaction | 3 335 552 cr |
Mining |
|
Profits from mining | 2 321 299 cr |
Minerals refined | 182 |
Materials collected | 7 492 |
Exploration |
|
Systems visited | 1 719 |
Profits from exploration | 129 367 247 cr |
Level 2 detailed scans | 647 |
Level 3 detailed scans | 1 781 |
Highest payout | 3 045 271 cr |
Total hyperspace distance | 64 067 ly |
Total hyperspace jumps | 4 227 |
Max distance from start | 837,40 ly |
Max distance from Sol | 785,72 ly |
Max distance from Colonia | 22 474,04 ly |
Approximate time played | 4W 3D 20H 46M |
Passengers |
|
Total bulk passengers delivered | 711 |
Total VIPs delivered | 580 |
Total delivered | 1 291 |
Total ejected | 60 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 237 818 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 120 |
Grade 1 upgrades generated | 29 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 153 846 221 cr |
Crew hired | 7 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 31M 32S |
Time in gunner role | 22M 57S |
Total credits accrued | 13 343 cr |