CMDR YATESJJ profile
(Anaconda)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 2,381,133,075 cr |
Credits spent on ships | 646,005,114 cr |
Credits spent on outfitting | 1,629,403,219 cr |
Credits spent on repairs | 26,188,839 cr |
Credits spent on fuel | 395,776 cr |
Credits spent on munitions | 2,224,460 cr |
Insurance claims | 36 |
Total claim costs | 229,845,695 cr |
Combat |
|
Bounties claimed | 1,735 |
Profit from bounties | 201,212,144 cr |
Combat bonds | 308 |
Profit from combat bonds | 21,888,004 cr |
Assassinations | 96 |
Profit from assassinations | 64,991,805 cr |
Highest single reward | 390,749 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 143,515 cr |
Bounties received/earned | 206 |
Lifetime bounty value | 1,108,905 cr |
Highest bounty issued | 402,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 267,715 cr |
Commodities smuggled | 127 |
Average profit | 33,464 cr |
Highest single transaction | 79,302 cr |
Trading |
|
Market network | 112 |
Trading profit | 1,158,119,204 cr |
Commodities traded | 47,964 |
Average profit | 2,902,554 cr |
Highest single transaction | 181,268,560 cr |
Mining |
|
Profits from mining | 662,405,774 cr |
Minerals refined | 3,163 |
Materials collected | 29,226 |
Exploration |
|
Systems visited | 6,437 |
Profits from exploration | 1,035,710,221 cr |
Level 2 detailed scans | 30,247 |
Level 3 detailed scans | 31,642 |
Highest payout | 18,148,450 cr |
Total hyperspace distance | 370,918 ly |
Total hyperspace jumps | 7,797 |
Max distance from start | 65,429.32 ly |
Max distance from Sol | 65,428.39 ly |
Max distance from Colonia | 46,394.39 ly |
Approximate time played | 6W 5D 9H 47M |
Passengers |
|
Total bulk passengers delivered | 89 |
Total VIPs delivered | 95 |
Total delivered | 184 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 223,244 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,220 |
Grade 1 upgrades generated | 256 |
Grade 2 upgrades generated | 252 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 234 |
Grade 5 upgrades generated | 190 |
Crew |
|
Crew credits earned | 295,004,896 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 42M 59S |
Time in gunner role | 2M 37S |
Total credits accrued | 7,541 cr |