CMDR YATESJJ profile
(Anaconda)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 2 381 133 075 cr |
Credits spent on ships | 646 005 114 cr |
Credits spent on outfitting | 1 629 403 219 cr |
Credits spent on repairs | 26 188 839 cr |
Credits spent on fuel | 395 776 cr |
Credits spent on munitions | 2 224 460 cr |
Insurance claims | 36 |
Total claim costs | 229 845 695 cr |
Combat |
|
Bounties claimed | 1 735 |
Profit from bounties | 201 212 144 cr |
Combat bonds | 308 |
Profit from combat bonds | 21 888 004 cr |
Assassinations | 96 |
Profit from assassinations | 64 991 805 cr |
Highest single reward | 390 749 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 143 515 cr |
Bounties received/earned | 206 |
Lifetime bounty value | 1 108 905 cr |
Highest bounty issued | 402 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 267 715 cr |
Commodities smuggled | 127 |
Average profit | 33 464 cr |
Highest single transaction | 79 302 cr |
Trading |
|
Market network | 112 |
Trading profit | 1 158 119 204 cr |
Commodities traded | 47 964 |
Average profit | 2 902 554 cr |
Highest single transaction | 181 268 560 cr |
Mining |
|
Profits from mining | 662 405 774 cr |
Minerals refined | 3 163 |
Materials collected | 29 226 |
Exploration |
|
Systems visited | 6 437 |
Profits from exploration | 1 035 710 221 cr |
Level 2 detailed scans | 30 247 |
Level 3 detailed scans | 31 642 |
Highest payout | 18 148 450 cr |
Total hyperspace distance | 370 918 ly |
Total hyperspace jumps | 7 797 |
Max distance from start | 65 429,32 ly |
Max distance from Sol | 65 428,39 ly |
Max distance from Colonia | 46 394,39 ly |
Approximate time played | 6W 5D 9H 47M |
Passengers |
|
Total bulk passengers delivered | 89 |
Total VIPs delivered | 95 |
Total delivered | 184 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 223 244 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 220 |
Grade 1 upgrades generated | 256 |
Grade 2 upgrades generated | 252 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 234 |
Grade 5 upgrades generated | 190 |
Crew |
|
Crew credits earned | 295 004 896 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 42M 59S |
Time in gunner role | 2M 37S |
Total credits accrued | 7 541 cr |