CMDR Raghul profile
(Krait Mk II)
Federation: Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 3,079,681,071 cr |
Credits spent on ships | 504,071,651 cr |
Credits spent on outfitting | 1,499,459,720 cr |
Credits spent on repairs | 5,762,126 cr |
Credits spent on fuel | 98,200 cr |
Credits spent on munitions | 424,375 cr |
Insurance claims | 25 |
Total claim costs | 34,536,954 cr |
Combat |
|
Bounties claimed | 2,455 |
Profit from bounties | 228,640,217 cr |
Combat bonds | 380 |
Profit from combat bonds | 77,974,694 cr |
Assassinations | 45 |
Profit from assassinations | 27,166,063 cr |
Highest single reward | 1,035,516 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 210,796 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 1,023,575 cr |
Highest bounty issued | 300,800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 150,332 cr |
Commodities smuggled | 36 |
Average profit | 30,066 cr |
Highest single transaction | 70,044 cr |
Trading |
|
Market network | 69 |
Trading profit | 2,037,736,789 cr |
Commodities traded | 7,199 |
Average profit | 9,749,937 cr |
Highest single transaction | 409,654,784 cr |
Mining |
|
Profits from mining | 1,998,470,710 cr |
Minerals refined | 1,952 |
Materials collected | 10,291 |
Exploration |
|
Systems visited | 3,009 |
Profits from exploration | 273,485,737 cr |
Level 2 detailed scans | 5,688 |
Level 3 detailed scans | 5,701 |
Highest payout | 9,017,832 cr |
Total hyperspace distance | 106,907 ly |
Total hyperspace jumps | 3,766 |
Max distance from start | 10,388.60 ly |
Max distance from Sol | 10,439.97 ly |
Max distance from Colonia | 26,581.06 ly |
Approximate time played | 2W 2D 8H 57M |
Passengers |
|
Total bulk passengers delivered | 7,124 |
Total VIPs delivered | 6 |
Total delivered | 7,130 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 81,779 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 952 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 178 |
Grade 4 upgrades generated | 154 |
Grade 5 upgrades generated | 220 |
Crew |
|
Crew credits earned | 42,460,986 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 42S |
Time in gunner role | 16M 46S |
Time in fighter con role | 27M 32S |
Total credits accrued | 3,170,770 cr |