CMDR Raghul profile
(Krait Mk II)
Federation: Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 3 079 681 071 cr |
Credits spent on ships | 504 071 651 cr |
Credits spent on outfitting | 1 499 459 720 cr |
Credits spent on repairs | 5 762 126 cr |
Credits spent on fuel | 98 200 cr |
Credits spent on munitions | 424 375 cr |
Insurance claims | 25 |
Total claim costs | 34 536 954 cr |
Combat |
|
Bounties claimed | 2 455 |
Profit from bounties | 228 640 217 cr |
Combat bonds | 380 |
Profit from combat bonds | 77 974 694 cr |
Assassinations | 45 |
Profit from assassinations | 27 166 063 cr |
Highest single reward | 1 035 516 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 210 796 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 1 023 575 cr |
Highest bounty issued | 300 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 150 332 cr |
Commodities smuggled | 36 |
Average profit | 30 066 cr |
Highest single transaction | 70 044 cr |
Trading |
|
Market network | 69 |
Trading profit | 2 037 736 789 cr |
Commodities traded | 7 199 |
Average profit | 9 749 937 cr |
Highest single transaction | 409 654 784 cr |
Mining |
|
Profits from mining | 1 998 470 710 cr |
Minerals refined | 1 952 |
Materials collected | 10 291 |
Exploration |
|
Systems visited | 3 009 |
Profits from exploration | 273 485 737 cr |
Level 2 detailed scans | 5 688 |
Level 3 detailed scans | 5 701 |
Highest payout | 9 017 832 cr |
Total hyperspace distance | 106 907 ly |
Total hyperspace jumps | 3 766 |
Max distance from start | 10 388,60 ly |
Max distance from Sol | 10 439,97 ly |
Max distance from Colonia | 26 581,06 ly |
Approximate time played | 2W 2D 8H 57M |
Passengers |
|
Total bulk passengers delivered | 7 124 |
Total VIPs delivered | 6 |
Total delivered | 7 130 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 81 779 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 952 |
Grade 1 upgrades generated | 268 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 178 |
Grade 4 upgrades generated | 154 |
Grade 5 upgrades generated | 220 |
Crew |
|
Crew credits earned | 42 460 986 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 42S |
Time in gunner role | 16M 46S |
Time in fighter con role | 27M 32S |
Total credits accrued | 3 170 770 cr |