CMDR Krylani profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,102,702,275 cr |
Credits spent on ships | 1,442,123,977 cr |
Credits spent on outfitting | 4,133,046,521 cr |
Credits spent on repairs | 15,674,532 cr |
Credits spent on fuel | 416,570 cr |
Credits spent on munitions | 2,343,534 cr |
Insurance claims | 62 |
Total claim costs | 182,508,104 cr |
Combat |
|
Bounties claimed | 1,819 |
Profit from bounties | 62,585,663 cr |
Combat bonds | 83 |
Profit from combat bonds | 2,546,928 cr |
Assassinations | 137 |
Profit from assassinations | 120,739,764 cr |
Highest single reward | 372,418 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 3,334,576 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 156,460 cr |
Highest bounty issued | 12,125 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1,900,330 cr |
Commodities smuggled | 211 |
Average profit | 76,013 cr |
Highest single transaction | 1,768,500 cr |
Trading |
|
Market network | 150 |
Trading profit | 6,781,205,564 cr |
Commodities traded | 25,185 |
Average profit | 6,674,415 cr |
Highest single transaction | 991,021,440 cr |
Mining |
|
Profits from mining | 6,752,937,739 cr |
Minerals refined | 6,383 |
Materials collected | 12,075 |
Exploration |
|
Systems visited | 6,433 |
Profits from exploration | 334,092,187 cr |
Level 2 detailed scans | 5,845 |
Level 3 detailed scans | 6,673 |
Highest payout | 5,480,459 cr |
Total hyperspace distance | 319,696 ly |
Total hyperspace jumps | 8,378 |
Max distance from start | 25,911.42 ly |
Max distance from Sol | 25,910.00 ly |
Max distance from Colonia | 23,441.50 ly |
Approximate time played | 5W 6D 13M |
Passengers |
|
Total bulk passengers delivered | 4,060 |
Total VIPs delivered | 440 |
Total delivered | 4,500 |
Total ejected | 54 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 19,233 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,466 |
Grade 1 upgrades generated | 233 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 388 |
Grade 4 upgrades generated | 327 |
Grade 5 upgrades generated | 348 |
Crew |
|
Crew credits earned | 933,740,108 cr |
Crew hired | 7 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 5H 48M 35S |
Time in gunner role | 53S |
Time in fighter con role | 26M 52S |