CMDR Krylani profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 102 702 275 cr |
Credits spent on ships | 1 442 123 977 cr |
Credits spent on outfitting | 4 133 046 521 cr |
Credits spent on repairs | 15 674 532 cr |
Credits spent on fuel | 416 570 cr |
Credits spent on munitions | 2 343 534 cr |
Insurance claims | 62 |
Total claim costs | 182 508 104 cr |
Combat |
|
Bounties claimed | 1 819 |
Profit from bounties | 62 585 663 cr |
Combat bonds | 83 |
Profit from combat bonds | 2 546 928 cr |
Assassinations | 137 |
Profit from assassinations | 120 739 764 cr |
Highest single reward | 372 418 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 82 |
Lifetime fines value | 3 334 576 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 156 460 cr |
Highest bounty issued | 12 125 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 900 330 cr |
Commodities smuggled | 211 |
Average profit | 76 013 cr |
Highest single transaction | 1 768 500 cr |
Trading |
|
Market network | 150 |
Trading profit | 6 781 205 564 cr |
Commodities traded | 25 185 |
Average profit | 6 674 415 cr |
Highest single transaction | 991 021 440 cr |
Mining |
|
Profits from mining | 6 752 937 739 cr |
Minerals refined | 6 383 |
Materials collected | 12 075 |
Exploration |
|
Systems visited | 6 433 |
Profits from exploration | 334 092 187 cr |
Level 2 detailed scans | 5 845 |
Level 3 detailed scans | 6 673 |
Highest payout | 5 480 459 cr |
Total hyperspace distance | 319 696 ly |
Total hyperspace jumps | 8 378 |
Max distance from start | 25 911,42 ly |
Max distance from Sol | 25 910,00 ly |
Max distance from Colonia | 23 441,50 ly |
Approximate time played | 5W 6D 13M |
Passengers |
|
Total bulk passengers delivered | 4 060 |
Total VIPs delivered | 440 |
Total delivered | 4 500 |
Total ejected | 54 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 19 233 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 466 |
Grade 1 upgrades generated | 233 |
Grade 2 upgrades generated | 170 |
Grade 3 upgrades generated | 388 |
Grade 4 upgrades generated | 327 |
Grade 5 upgrades generated | 348 |
Crew |
|
Crew credits earned | 933 740 108 cr |
Crew hired | 7 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 5H 48M 35S |
Time in gunner role | 53S |
Time in fighter con role | 26M 52S |