CMDR -=NoNaM3=- profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 9,896,713,122 cr |
Credits spent on ships | 1,955,596,878 cr |
Credits spent on outfitting | 3,362,344,881 cr |
Credits spent on repairs | 12,465,016 cr |
Credits spent on fuel | 522,987 cr |
Credits spent on munitions | 940,800 cr |
Insurance claims | 103 |
Total claim costs | 69,747,257 cr |
Combat |
|
Bounties claimed | 11,672 |
Profit from bounties | 1,754,562,243 cr |
Combat bonds | 240 |
Profit from combat bonds | 7,003,026 cr |
Assassinations | 5 |
Profit from assassinations | 7,360,895 cr |
Highest single reward | 587,875 cr |
Skimmers killed | 353 |
Crime |
|
Fines issued | 238 |
Lifetime fines value | 1,227,917 cr |
Bounties received/earned | 472 |
Lifetime bounty value | 484,585 cr |
Highest bounty issued | 12,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 410,160 cr |
Commodities smuggled | 237 |
Average profit | 45,573 cr |
Highest single transaction | 242,190 cr |
Trading |
|
Market network | 78 |
Trading profit | 3,454,660,062 cr |
Commodities traded | 50,563 |
Average profit | 10,013,507 cr |
Highest single transaction | 441,828,864 cr |
Mining |
|
Profits from mining | 3,326,029,669 cr |
Minerals refined | 6,161 |
Materials collected | 25,913 |
Exploration |
|
Systems visited | 3,442 |
Profits from exploration | 115,142,052 cr |
Level 2 detailed scans | 5,438 |
Level 3 detailed scans | 5,947 |
Highest payout | 4,531,386 cr |
Total hyperspace distance | 137,911 ly |
Total hyperspace jumps | 4,985 |
Max distance from start | 5,512.54 ly |
Max distance from Sol | 5,507.71 ly |
Max distance from Colonia | 22,538.90 ly |
Approximate time played | 7W 2D 2H 29M |
Passengers |
|
Total bulk passengers delivered | 1,551 |
Total VIPs delivered | 633 |
Total delivered | 2,184 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 329,785 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3,744 |
Grade 1 upgrades generated | 1,058 |
Grade 2 upgrades generated | 334 |
Grade 3 upgrades generated | 570 |
Grade 4 upgrades generated | 554 |
Grade 5 upgrades generated | 1,228 |
Crew |
|
Crew credits earned | 168,238,807 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 37M 24S |
Time in gunner role | 21M 4S |