CMDR -=NoNaM3=- profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 9 896 713 122 cr |
Credits spent on ships | 1 955 596 878 cr |
Credits spent on outfitting | 3 362 344 881 cr |
Credits spent on repairs | 12 465 016 cr |
Credits spent on fuel | 522 987 cr |
Credits spent on munitions | 940 800 cr |
Insurance claims | 103 |
Total claim costs | 69 747 257 cr |
Combat |
|
Bounties claimed | 11 672 |
Profit from bounties | 1 754 562 243 cr |
Combat bonds | 240 |
Profit from combat bonds | 7 003 026 cr |
Assassinations | 5 |
Profit from assassinations | 7 360 895 cr |
Highest single reward | 587 875 cr |
Skimmers killed | 353 |
Crime |
|
Fines issued | 238 |
Lifetime fines value | 1 227 917 cr |
Bounties received/earned | 472 |
Lifetime bounty value | 484 585 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 410 160 cr |
Commodities smuggled | 237 |
Average profit | 45 573 cr |
Highest single transaction | 242 190 cr |
Trading |
|
Market network | 78 |
Trading profit | 3 454 660 062 cr |
Commodities traded | 50 563 |
Average profit | 10 013 507 cr |
Highest single transaction | 441 828 864 cr |
Mining |
|
Profits from mining | 3 326 029 669 cr |
Minerals refined | 6 161 |
Materials collected | 25 913 |
Exploration |
|
Systems visited | 3 442 |
Profits from exploration | 115 142 052 cr |
Level 2 detailed scans | 5 438 |
Level 3 detailed scans | 5 947 |
Highest payout | 4 531 386 cr |
Total hyperspace distance | 137 911 ly |
Total hyperspace jumps | 4 985 |
Max distance from start | 5 512,54 ly |
Max distance from Sol | 5 507,71 ly |
Max distance from Colonia | 22 538,90 ly |
Approximate time played | 7W 2D 2H 29M |
Passengers |
|
Total bulk passengers delivered | 1 551 |
Total VIPs delivered | 633 |
Total delivered | 2 184 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 329 785 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3 744 |
Grade 1 upgrades generated | 1 058 |
Grade 2 upgrades generated | 334 |
Grade 3 upgrades generated | 570 |
Grade 4 upgrades generated | 554 |
Grade 5 upgrades generated | 1 228 |
Crew |
|
Crew credits earned | 168 238 807 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 14H 37M 24S |
Time in gunner role | 21M 4S |