CMDR Tilmitt profile
(Federal Gunship)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 3,177,718,631 cr |
Credits spent on ships | 439,027,103 cr |
Credits spent on outfitting | 1,374,401,114 cr |
Credits spent on repairs | 30,408,277 cr |
Credits spent on fuel | 1,181,445 cr |
Credits spent on munitions | 5,498,915 cr |
Insurance claims | 25 |
Total claim costs | 148,224,741 cr |
Combat |
|
Bounties claimed | 2,050 |
Profit from bounties | 89,191,334 cr |
Combat bonds | 2,385 |
Profit from combat bonds | 86,320,951 cr |
Assassinations | 123 |
Profit from assassinations | 81,337,931 cr |
Highest single reward | 502,935 cr |
Skimmers killed | 122 |
Crime |
|
Fines issued | 283 |
Lifetime fines value | 3,942,832 cr |
Bounties received/earned | 744 |
Lifetime bounty value | 1,591,930 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 10,522,494 cr |
Commodities smuggled | 7,146 |
Average profit | 102,160 cr |
Highest single transaction | 596,700 cr |
Trading |
|
Market network | 247 |
Trading profit | 1,330,875,448 cr |
Commodities traded | 156,551 |
Average profit | 808,551 cr |
Highest single transaction | 367,005,242 cr |
Mining |
|
Profits from mining | 1,194,043,413 cr |
Minerals refined | 1,840 |
Materials collected | 16,615 |
Exploration |
|
Systems visited | 6,907 |
Profits from exploration | 493,919,049 cr |
Level 2 detailed scans | 1,018 |
Level 3 detailed scans | 7,335 |
Highest payout | 7,389,897 cr |
Total hyperspace distance | 257,506 ly |
Total hyperspace jumps | 10,572 |
Max distance from start | 7,457.93 ly |
Max distance from Sol | 7,387.05 ly |
Max distance from Colonia | 29,192.69 ly |
Approximate time played | 6W 1D 19H 43M |
Passengers |
|
Total bulk passengers delivered | 10,217 |
Total VIPs delivered | 1,550 |
Total delivered | 11,767 |
Total ejected | 39 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 133,020 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,695 |
Grade 1 upgrades generated | 212 |
Grade 2 upgrades generated | 153 |
Grade 3 upgrades generated | 246 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 886 |
Crew |
|
Crew credits earned | 205,063,930 cr |
Crew hired | 10 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 37M 38S |
Time in gunner role | 29M 48S |
Total credits accrued | 34,943 cr |