Perfil de Tilmitt
(Federal Gunship)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 3.177.718.631 cr |
Credits spent on ships | 439.027.103 cr |
Credits spent on outfitting | 1.374.401.114 cr |
Credits spent on repairs | 30.408.277 cr |
Credits spent on fuel | 1.181.445 cr |
Credits spent on munitions | 5.498.915 cr |
Insurance claims | 25 |
Total claim costs | 148.224.741 cr |
Combat |
|
Bounties claimed | 2.050 |
Profit from bounties | 89.191.334 cr |
Combat bonds | 2.385 |
Profit from combat bonds | 86.320.951 cr |
Assassinations | 123 |
Profit from assassinations | 81.337.931 cr |
Highest single reward | 502.935 cr |
Skimmers killed | 122 |
Crime |
|
Fines issued | 283 |
Lifetime fines value | 3.942.832 cr |
Bounties received/earned | 744 |
Lifetime bounty value | 1.591.930 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 10.522.494 cr |
Commodities smuggled | 7.146 |
Average profit | 102.160 cr |
Highest single transaction | 596.700 cr |
Trading |
|
Market network | 247 |
Trading profit | 1.330.875.448 cr |
Commodities traded | 156.551 |
Average profit | 808.551 cr |
Highest single transaction | 367.005.242 cr |
Mining |
|
Profits from mining | 1.194.043.413 cr |
Minerals refined | 1.840 |
Materials collected | 16.615 |
Exploration |
|
Systems visited | 6.907 |
Profits from exploration | 493.919.049 cr |
Level 2 detailed scans | 1.018 |
Level 3 detailed scans | 7.335 |
Highest payout | 7.389.897 cr |
Total hyperspace distance | 257.506 a.l. |
Total hyperspace jumps | 10.572 |
Max distance from start | 7.457,93 a.l. |
Max distance from Sol | 7.387,05 a.l. |
Max distance from Colonia | 29.192,69 a.l. |
Approximate time played | 6W 1D 19H 43M |
Passengers |
|
Total bulk passengers delivered | 10.217 |
Total VIPs delivered | 1.550 |
Total delivered | 11.767 |
Total ejected | 39 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 133.020 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1.695 |
Grade 1 upgrades generated | 212 |
Grade 2 upgrades generated | 153 |
Grade 3 upgrades generated | 246 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 886 |
Crew |
|
Crew credits earned | 205.063.930 cr |
Crew hired | 10 |
Crew fired | 5 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 4H 37M 38S |
Time in gunner role | 29M 48S |
Total credits accrued | 34.943 cr |