CMDR QuackingPlums profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 2,344,743,527 cr |
Credits spent on ships | 707,143,011 cr |
Credits spent on outfitting | 1,059,604,197 cr |
Credits spent on repairs | 4,617,124 cr |
Credits spent on fuel | 6,216,602 cr |
Credits spent on munitions | 449,152 cr |
Insurance claims | 5 |
Total claim costs | 7,845,702 cr |
Combat |
|
Bounties claimed | 4,706 |
Profit from bounties | 102,493,642 cr |
Combat bonds | 3,247 |
Profit from combat bonds | 59,475,593 cr |
Assassinations | 81 |
Profit from assassinations | 10,612,490 cr |
Highest single reward | 534,875 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 6,650 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 33,045 cr |
Highest bounty issued | 6,985 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 104,104,895 cr |
Commodities smuggled | 61,617 |
Average profit | 466,838 cr |
Highest single transaction | 2,153,500 cr |
Trading |
|
Market network | 84 |
Trading profit | 783,011,009 cr |
Commodities traded | 136,835 |
Average profit | 972,684 cr |
Highest single transaction | 104,551,209 cr |
Mining |
|
Profits from mining | 548,127,298 cr |
Minerals refined | 2,125 |
Materials collected | 5,903 |
Exploration |
|
Systems visited | 1,334 |
Profits from exploration | 3,877,932 cr |
Level 2 detailed scans | 1,434 |
Level 3 detailed scans | 96 |
Highest payout | 130,100 cr |
Total hyperspace distance | 46,658 ly |
Total hyperspace jumps | 3,356 |
Max distance from start | 378.41 ly |
Max distance from Sol | 412.98 ly |
Max distance from Colonia | 22,223.49 ly |
Approximate time played | 5W 3D 3H 44M |
Passengers |
|
Total bulk passengers delivered | 1,108 |
Total VIPs delivered | 78 |
Total delivered | 1,186 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 51,846 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 302 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 72 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 38 |
Multi-Crew |
|
Total time in multi-crew | 5M 19S |
Time in gunner role | 2M 56S |