CMDR QuackingPlums profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 2 344 743 527 cr |
Credits spent on ships | 707 143 011 cr |
Credits spent on outfitting | 1 059 604 197 cr |
Credits spent on repairs | 4 617 124 cr |
Credits spent on fuel | 6 216 602 cr |
Credits spent on munitions | 449 152 cr |
Insurance claims | 5 |
Total claim costs | 7 845 702 cr |
Combat |
|
Bounties claimed | 4 706 |
Profit from bounties | 102 493 642 cr |
Combat bonds | 3 247 |
Profit from combat bonds | 59 475 593 cr |
Assassinations | 81 |
Profit from assassinations | 10 612 490 cr |
Highest single reward | 534 875 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 6 650 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 33 045 cr |
Highest bounty issued | 6 985 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 104 104 895 cr |
Commodities smuggled | 61 617 |
Average profit | 466 838 cr |
Highest single transaction | 2 153 500 cr |
Trading |
|
Market network | 84 |
Trading profit | 783 011 009 cr |
Commodities traded | 136 835 |
Average profit | 972 684 cr |
Highest single transaction | 104 551 209 cr |
Mining |
|
Profits from mining | 548 127 298 cr |
Minerals refined | 2 125 |
Materials collected | 5 903 |
Exploration |
|
Systems visited | 1 334 |
Profits from exploration | 3 877 932 cr |
Level 2 detailed scans | 1 434 |
Level 3 detailed scans | 96 |
Highest payout | 130 100 cr |
Total hyperspace distance | 46 658 ly |
Total hyperspace jumps | 3 356 |
Max distance from start | 378,41 ly |
Max distance from Sol | 412,98 ly |
Max distance from Colonia | 22 223,49 ly |
Approximate time played | 5W 3D 3H 44M |
Passengers |
|
Total bulk passengers delivered | 1 108 |
Total VIPs delivered | 78 |
Total delivered | 1 186 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 51 846 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 302 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 72 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 38 |
Multi-Crew |
|
Total time in multi-crew | 5M 19S |
Time in gunner role | 2M 56S |