CMDR FIREDRAX profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 164,741,049,337 cr |
Credits spent on ships | 2,016,734,628 cr |
Credits spent on outfitting | 32,280,303,992 cr |
Credits spent on repairs | 239,139,739 cr |
Credits spent on fuel | 5,502,636 cr |
Credits spent on munitions | 29,695,945 cr |
Insurance claims | 23 |
Total claim costs | 345,879,011 cr |
Combat |
|
Bounties claimed | 39,151 |
Profit from bounties | 6,853,485,535 cr |
Combat bonds | 32,111 |
Profit from combat bonds | 68,851,523,132 cr |
Assassinations | 1,047 |
Profit from assassinations | 109,494,319 cr |
Highest single reward | 4,859,814 cr |
Skimmers killed | 1,451 |
Crime |
|
Fines issued | 309 |
Lifetime fines value | 1,748,896 cr |
Bounties received/earned | 160 |
Lifetime bounty value | 300,385 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 5,218,108 cr |
Commodities smuggled | 1,141 |
Average profit | 35,021 cr |
Highest single transaction | 591,815 cr |
Trading |
|
Market network | 807 |
Trading profit | 22,494,087,200 cr |
Commodities traded | 3,269,547 |
Average profit | 1,951,765 cr |
Highest single transaction | 1,062,322,560 cr |
Mining |
|
Profits from mining | 75,855,336,355 cr |
Minerals refined | 25,009 |
Materials collected | 120,063 |
Exploration |
|
Systems visited | 20,579 |
Profits from exploration | 4,778,842,858 cr |
Level 2 detailed scans | 122,677 |
Level 3 detailed scans | 239,183 |
Highest payout | 24,959,904 cr |
Total hyperspace distance | 1,252,187 ly |
Total hyperspace jumps | 51,189 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 110W 4D 3M |
Passengers |
|
Total bulk passengers delivered | 89,451 |
Total VIPs delivered | 6,672 |
Total delivered | 96,123 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 3,083 |
Total profit | 78,057,114 cr |
Total rescue transactions | 411 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 3,584 |
Grade 1 upgrades generated | 440 |
Grade 2 upgrades generated | 419 |
Grade 3 upgrades generated | 575 |
Grade 4 upgrades generated | 692 |
Grade 5 upgrades generated | 1,458 |
Crew |
|
Crew credits earned | 8,709,770 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 32M 19S |