CMDR Maverick Haddock profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,173,439,163 cr |
Credits spent on ships | 1,961,494,670 cr |
Credits spent on outfitting | 3,544,026,126 cr |
Credits spent on repairs | 22,421,504 cr |
Credits spent on fuel | 482,151 cr |
Credits spent on munitions | 1,041,744 cr |
Insurance claims | 52 |
Total claim costs | 172,217,570 cr |
Combat |
|
Bounties claimed | 1,582 |
Profit from bounties | 101,563,230 cr |
Combat bonds | 159 |
Profit from combat bonds | 7,942,408 cr |
Assassinations | 66 |
Profit from assassinations | 80,102,336 cr |
Highest single reward | 992,697 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 291 |
Lifetime fines value | 870,977 cr |
Bounties received/earned | 299 |
Lifetime bounty value | 1,617,820 cr |
Highest bounty issued | 1,052,400 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 5,178,533 cr |
Commodities smuggled | 936 |
Average profit | 72,937 cr |
Highest single transaction | 1,057,582 cr |
Trading |
|
Market network | 234 |
Trading profit | 693,058,949 cr |
Commodities traded | 109,883 |
Average profit | 854,573 cr |
Highest single transaction | 17,855,208 cr |
Mining |
|
Profits from mining | 5,629,305 cr |
Minerals refined | 618 |
Materials collected | 20,454 |
Exploration |
|
Systems visited | 24,134 |
Profits from exploration | 426,702,372 cr |
Level 2 detailed scans | 19,492 |
Level 3 detailed scans | 59,493 |
Highest payout | 3,437,749 cr |
Total hyperspace distance | 1,002,036 ly |
Total hyperspace jumps | 31,866 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,598.74 ly |
Approximate time played | 23W 2D 6H 49M |
Passengers |
|
Total bulk passengers delivered | 3,078 |
Total VIPs delivered | 515 |
Total delivered | 3,593 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 163 |
Total profit | 5,144,000 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,491 |
Grade 1 upgrades generated | 678 |
Grade 2 upgrades generated | 401 |
Grade 3 upgrades generated | 469 |
Grade 4 upgrades generated | 509 |
Grade 5 upgrades generated | 434 |
Crew |
|
Crew credits earned | 52,116,228 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 4M 16S |
Time in gunner role | 1H 43M 17S |