CMDR Maverick Haddock profile
(Krait MkII)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 316 403 045 cr |
Credits spent on ships | 1 982 623 789 cr |
Credits spent on outfitting | 3 570 827 097 cr |
Credits spent on repairs | 22 567 768 cr |
Credits spent on fuel | 490 411 cr |
Credits spent on munitions | 1 140 207 cr |
Insurance claims | 52 |
Total claim costs | 172 217 570 cr |
Combat |
|
Bounties claimed | 1 610 |
Profit from bounties | 105 256 406 cr |
Combat bonds | 159 |
Profit from combat bonds | 7 942 408 cr |
Assassinations | 66 |
Profit from assassinations | 80 102 336 cr |
Highest single reward | 992 697 cr |
Skimmers killed | 85 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 874 227 cr |
Bounties received/earned | 309 |
Lifetime bounty value | 1 626 920 cr |
Highest bounty issued | 1 052 400 cr |
Smuggling |
|
Black market network | 38 |
Black market profit | 5 206 602 cr |
Commodities smuggled | 945 |
Average profit | 70 359 cr |
Highest single transaction | 1 057 582 cr |
Trading |
|
Market network | 251 |
Trading profit | 737 215 780 cr |
Commodities traded | 112 365 |
Average profit | 867 313 cr |
Highest single transaction | 17 855 208 cr |
Mining |
|
Profits from mining | 5 631 221 cr |
Minerals refined | 622 |
Materials collected | 20 803 |
Exploration |
|
Systems visited | 24 334 |
Profits from exploration | 432 359 088 cr |
Level 2 detailed scans | 20 294 |
Level 3 detailed scans | 60 295 |
Highest payout | 3 437 749 cr |
Total hyperspace distance | 1 011 439 ly |
Total hyperspace jumps | 32 229 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 598,74 ly |
Approximate time played | 24W 12H 58M |
Passengers |
|
Total bulk passengers delivered | 3 078 |
Total VIPs delivered | 515 |
Total delivered | 3 593 |
Total ejected | 20 |
Search and Rescue |
|
Total items rescued | 184 |
Total profit | 6 383 481 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 548 |
Grade 1 upgrades generated | 695 |
Grade 2 upgrades generated | 416 |
Grade 3 upgrades generated | 483 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 440 |
Crew |
|
Crew credits earned | 53 202 731 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 4M 16S |
Time in gunner role | 1H 43M 17S |