CMDR Atticus Downslide profile
(Federal Corvette)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 33,255,332,275 cr |
Credits spent on ships | 2,966,921,218 cr |
Credits spent on outfitting | 5,865,295,876 cr |
Credits spent on repairs | 38,112,717 cr |
Credits spent on fuel | 686,141 cr |
Credits spent on munitions | 7,531,278 cr |
Insurance claims | 126 |
Total claim costs | 914,475,676 cr |
Combat |
|
Bounties claimed | 5,277 |
Profit from bounties | 428,199,095 cr |
Combat bonds | 3,940 |
Profit from combat bonds | 28,268,274,124 cr |
Assassinations | 30 |
Profit from assassinations | 7,660,686 cr |
Highest single reward | 1,692,552 cr |
Skimmers killed | 293 |
Crime |
|
Fines issued | 96 |
Lifetime fines value | 151,389 cr |
Bounties received/earned | 341 |
Lifetime bounty value | 68,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 513,497 cr |
Commodities smuggled | 446 |
Average profit | 46,682 cr |
Highest single transaction | 466,044 cr |
Trading |
|
Market network | 166 |
Trading profit | 10,696,720,222 cr |
Commodities traded | 161,090 |
Average profit | 17,798,203 cr |
Highest single transaction | 1,524,689,488 cr |
Mining |
|
Profits from mining | 82,327,597 cr |
Minerals refined | 615 |
Materials collected | 20,638 |
Exploration |
|
Systems visited | 3,367 |
Profits from exploration | 174,592,076 cr |
Level 2 detailed scans | 9,913 |
Level 3 detailed scans | 10,124 |
Highest payout | 7,416,850 cr |
Total hyperspace distance | 178,173 ly |
Total hyperspace jumps | 6,495 |
Max distance from start | 5,030.02 ly |
Max distance from Sol | 5,004.76 ly |
Max distance from Colonia | 24,899.02 ly |
Approximate time played | 13W 4D 7H 14M |
Passengers |
|
Total bulk passengers delivered | 3,590 |
Total VIPs delivered | 214 |
Total delivered | 3,804 |
Total ejected | 136 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 825,357 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 3,575 |
Grade 1 upgrades generated | 416 |
Grade 2 upgrades generated | 534 |
Grade 3 upgrades generated | 777 |
Grade 4 upgrades generated | 894 |
Grade 5 upgrades generated | 954 |
Crew |
|
Crew credits earned | 9,892,011,373 cr |
Crew hired | 9 |
Crew fired | 7 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 7H 37M 20S |
Time in gunner role | 1M 22S |
Time in fighter con role | 54S |
Total credits accrued | 41,825 cr |