CMDR Sopphic profile
(Federal Assault Ship)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 378,428,124 cr |
Credits spent on ships | 319,619,814 cr |
Credits spent on outfitting | 311,121,659 cr |
Credits spent on repairs | 7,391,232 cr |
Credits spent on fuel | 181,006 cr |
Credits spent on munitions | 2,943,570 cr |
Insurance claims | 42 |
Total claim costs | 58,571,056 cr |
Combat |
|
Bounties claimed | 974 |
Profit from bounties | 94,673,708 cr |
Combat bonds | 49 |
Profit from combat bonds | 3,092,064 cr |
Assassinations | 130 |
Profit from assassinations | 100,544,919 cr |
Highest single reward | 1,114,807 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 61,675 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 24,990 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 868,896 cr |
Commodities smuggled | 328 |
Average profit | 124,128 cr |
Highest single transaction | 737,700 cr |
Trading |
|
Market network | 50 |
Trading profit | 84,346,672 cr |
Commodities traded | 2,129 |
Average profit | 947,715 cr |
Highest single transaction | 26,533,344 cr |
Mining |
|
Profits from mining | 642,560 cr |
Minerals refined | 82 |
Materials collected | 2,855 |
Exploration |
|
Systems visited | 1,666 |
Profits from exploration | 12,264,023 cr |
Level 2 detailed scans | 1,469 |
Level 3 detailed scans | 1,459 |
Highest payout | 247,737 cr |
Total hyperspace distance | 47,798 ly |
Total hyperspace jumps | 2,664 |
Max distance from start | 1,059.21 ly |
Max distance from Sol | 383.31 ly |
Max distance from Colonia | 22,269.71 ly |
Approximate time played | 2W 6D 6H 18M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 89 |
Total delivered | 99 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 50,435 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 538 |
Grade 1 upgrades generated | 261 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 38,387,647 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 2M 7S |
Time in gunner role | 2H 11M 23S |
Time in fighter con role | 1H 16M 59S |
Total credits accrued | 3,232,171 cr |
Total fines accrued | 1,000 cr |