CMDR Sopphic profile
(Federal Assault Ship)
Federation: Chief Petty Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 395 835 956 cr |
Credits spent on ships | 319 619 814 cr |
Credits spent on outfitting | 311 344 791 cr |
Credits spent on repairs | 7 435 181 cr |
Credits spent on fuel | 182 393 cr |
Credits spent on munitions | 2 974 314 cr |
Insurance claims | 42 |
Total claim costs | 58 571 056 cr |
Combat |
|
Bounties claimed | 999 |
Profit from bounties | 98 499 218 cr |
Combat bonds | 49 |
Profit from combat bonds | 3 092 064 cr |
Assassinations | 138 |
Profit from assassinations | 112 162 895 cr |
Highest single reward | 1 114 807 cr |
Skimmers killed | 83 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 62 075 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 26 190 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 868 896 cr |
Commodities smuggled | 328 |
Average profit | 124 128 cr |
Highest single transaction | 737 700 cr |
Trading |
|
Market network | 51 |
Trading profit | 84 480 664 cr |
Commodities traded | 2 137 |
Average profit | 938 674 cr |
Highest single transaction | 26 533 344 cr |
Mining |
|
Profits from mining | 642 560 cr |
Minerals refined | 82 |
Materials collected | 2 882 |
Exploration |
|
Systems visited | 1 667 |
Profits from exploration | 12 287 091 cr |
Level 2 detailed scans | 1 477 |
Level 3 detailed scans | 1 467 |
Highest payout | 247 737 cr |
Total hyperspace distance | 48 150 ly |
Total hyperspace jumps | 2 681 |
Max distance from start | 1 059,21 ly |
Max distance from Sol | 383,31 ly |
Max distance from Colonia | 22 269,71 ly |
Approximate time played | 2W 6D 10H 58M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 89 |
Total delivered | 99 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 50 435 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 541 |
Grade 1 upgrades generated | 261 |
Grade 2 upgrades generated | 163 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 40 604 201 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 2M 7S |
Time in gunner role | 2H 11M 23S |
Time in fighter con role | 1H 16M 59S |
Total credits accrued | 3 232 171 cr |
Total fines accrued | 1 000 cr |