CMDR SzzS profile
(Dolphin)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 58,556,680,280 cr |
Credits spent on ships | 2,843,089,884 cr |
Credits spent on outfitting | 8,803,456,343 cr |
Credits spent on repairs | 100,580,111 cr |
Credits spent on fuel | 4,855,830 cr |
Credits spent on munitions | 11,413,369 cr |
Insurance claims | 218 |
Total claim costs | 1,054,900,455 cr |
Combat |
|
Bounties claimed | 19,673 |
Profit from bounties | 1,799,500,359 cr |
Combat bonds | 2,873 |
Profit from combat bonds | 3,926,090,428 cr |
Assassinations | 198 |
Profit from assassinations | 239,722,783 cr |
Highest single reward | 1,781,149 cr |
Skimmers killed | 2,542 |
Crime |
|
Fines issued | 406 |
Lifetime fines value | 1,880,819 cr |
Bounties received/earned | 4,171 |
Lifetime bounty value | 9,452,550 cr |
Highest bounty issued | 11,620 cr |
Smuggling |
|
Black market network | 64 |
Black market profit | 103,011,046 cr |
Commodities smuggled | 15,069 |
Average profit | 512,493 cr |
Highest single transaction | 6,917,287 cr |
Trading |
|
Market network | 1,125 |
Trading profit | 26,263,241,762 cr |
Commodities traded | 1,984,126 |
Average profit | 2,601,609 cr |
Highest single transaction | 470,696,576 cr |
Mining |
|
Profits from mining | 17,469,324,991 cr |
Minerals refined | 39,096 |
Materials collected | 125,378 |
Exploration |
|
Systems visited | 49,859 |
Profits from exploration | 16,311,643,378 cr |
Level 2 detailed scans | 483,246 |
Level 3 detailed scans | 794,202 |
Highest payout | 19,770,452 cr |
Total hyperspace distance | 3,312,636 ly |
Total hyperspace jumps | 75,919 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 49,688.61 ly |
Approximate time played | 61W 6D 21H 55M |
Passengers |
|
Total bulk passengers delivered | 30,070 |
Total VIPs delivered | 2,400 |
Total delivered | 32,470 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3,193 |
Total profit | 24,627,609 cr |
Total rescue transactions | 1,464 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 16,766 |
Grade 1 upgrades generated | 2,029 |
Grade 2 upgrades generated | 1,938 |
Grade 3 upgrades generated | 3,254 |
Grade 4 upgrades generated | 4,142 |
Grade 5 upgrades generated | 5,403 |
Crew |
|
Crew credits earned | 565,817,543 cr |
Crew hired | 16 |
Crew fired | 13 |
Crew lost | 3 |