CMDR SzzS profile

(Python)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 35,241,428,254 cr |
Credits spent on ships | 2,530,101,276 cr |
Credits spent on outfitting | 8,152,368,232 cr |
Credits spent on repairs | 98,882,981 cr |
Credits spent on fuel | 4,222,613 cr |
Credits spent on munitions | 10,209,336 cr |
Insurance claims | 216 |
Total claim costs | 1,050,260,843 cr |
Combat |
|
Bounties claimed | 18,787 |
Profit from bounties | 1,489,798,046 cr |
Combat bonds | 2,873 |
Profit from combat bonds | 3,926,090,428 cr |
Assassinations | 183 |
Profit from assassinations | 213,262,198 cr |
Highest single reward | 1,781,149 cr |
Skimmers killed | 2,516 |
Crime |
|
Fines issued | 390 |
Lifetime fines value | 1,876,069 cr |
Bounties received/earned | 4,154 |
Lifetime bounty value | 9,386,250 cr |
Highest bounty issued | 11,620 cr |
Smuggling |
|
Black market network | 53 |
Black market profit | 100,805,464 cr |
Commodities smuggled | 13,949 |
Average profit | 614,667 cr |
Highest single transaction | 6,917,287 cr |
Trading |
|
Market network | 1,003 |
Trading profit | 21,223,196,984 cr |
Commodities traded | 1,674,885 |
Average profit | 2,336,070 cr |
Highest single transaction | 470,696,576 cr |
Mining |
|
Profits from mining | 16,697,930,470 cr |
Minerals refined | 34,923 |
Materials collected | 120,969 |
Exploration |
|
Systems visited | 47,496 |
Profits from exploration | 15,082,040,133 cr |
Level 2 detailed scans | 451,157 |
Level 3 detailed scans | 762,113 |
Highest payout | 19,770,452 cr |
Total hyperspace distance | 3,115,691 ly |
Total hyperspace jumps | 70,733 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 49,688.61 ly |
Approximate time played | 56W 3D 3H 11M |
Passengers |
|
Total bulk passengers delivered | 30,070 |
Total VIPs delivered | 2,386 |
Total delivered | 32,456 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3,088 |
Total profit | 21,566,133 cr |
Total rescue transactions | 1,442 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 15,331 |
Grade 1 upgrades generated | 1,893 |
Grade 2 upgrades generated | 1,722 |
Grade 3 upgrades generated | 2,932 |
Grade 4 upgrades generated | 3,738 |
Grade 5 upgrades generated | 5,046 |
Crew |
|
Crew credits earned | 563,360,990 cr |
Crew hired | 14 |
Crew fired | 11 |
Crew lost | 3 |