CMDR SzzS profile

(Python)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 52,223,894,255 cr |
Credits spent on ships | 2,580,647,473 cr |
Credits spent on outfitting | 8,409,737,746 cr |
Credits spent on repairs | 99,971,162 cr |
Credits spent on fuel | 4,597,527 cr |
Credits spent on munitions | 10,976,941 cr |
Insurance claims | 218 |
Total claim costs | 1,054,900,455 cr |
Combat |
|
Bounties claimed | 19,577 |
Profit from bounties | 1,724,725,201 cr |
Combat bonds | 2,873 |
Profit from combat bonds | 3,926,090,428 cr |
Assassinations | 198 |
Profit from assassinations | 239,722,783 cr |
Highest single reward | 1,781,149 cr |
Skimmers killed | 2,542 |
Crime |
|
Fines issued | 403 |
Lifetime fines value | 1,878,919 cr |
Bounties received/earned | 4,168 |
Lifetime bounty value | 9,431,550 cr |
Highest bounty issued | 11,620 cr |
Smuggling |
|
Black market network | 62 |
Black market profit | 101,830,256 cr |
Commodities smuggled | 14,079 |
Average profit | 511,710 cr |
Highest single transaction | 6,917,287 cr |
Trading |
|
Market network | 1,097 |
Trading profit | 25,898,605,846 cr |
Commodities traded | 1,872,772 |
Average profit | 2,660,360 cr |
Highest single transaction | 470,696,576 cr |
Mining |
|
Profits from mining | 17,469,324,991 cr |
Minerals refined | 39,096 |
Materials collected | 124,573 |
Exploration |
|
Systems visited | 49,101 |
Profits from exploration | 15,941,962,127 cr |
Level 2 detailed scans | 472,290 |
Level 3 detailed scans | 783,246 |
Highest payout | 19,770,452 cr |
Total hyperspace distance | 3,248,783 ly |
Total hyperspace jumps | 74,090 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 49,688.61 ly |
Approximate time played | 60W 2D 2H 21M |
Passengers |
|
Total bulk passengers delivered | 30,070 |
Total VIPs delivered | 2,400 |
Total delivered | 32,470 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3,191 |
Total profit | 24,573,327 cr |
Total rescue transactions | 1,462 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 16,415 |
Grade 1 upgrades generated | 1,992 |
Grade 2 upgrades generated | 1,885 |
Grade 3 upgrades generated | 3,181 |
Grade 4 upgrades generated | 4,043 |
Grade 5 upgrades generated | 5,314 |
Crew |
|
Crew credits earned | 565,817,543 cr |
Crew hired | 16 |
Crew fired | 13 |
Crew lost | 3 |