CMDR SzzS profile

(Python)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 52 223 894 255 cr |
Credits spent on ships | 2 580 647 473 cr |
Credits spent on outfitting | 8 409 737 746 cr |
Credits spent on repairs | 99 971 162 cr |
Credits spent on fuel | 4 597 527 cr |
Credits spent on munitions | 10 976 941 cr |
Insurance claims | 218 |
Total claim costs | 1 054 900 455 cr |
Combat |
|
Bounties claimed | 19 577 |
Profit from bounties | 1 724 725 201 cr |
Combat bonds | 2 873 |
Profit from combat bonds | 3 926 090 428 cr |
Assassinations | 198 |
Profit from assassinations | 239 722 783 cr |
Highest single reward | 1 781 149 cr |
Skimmers killed | 2 542 |
Crime |
|
Fines issued | 403 |
Lifetime fines value | 1 878 919 cr |
Bounties received/earned | 4 168 |
Lifetime bounty value | 9 431 550 cr |
Highest bounty issued | 11 620 cr |
Smuggling |
|
Black market network | 62 |
Black market profit | 101 830 256 cr |
Commodities smuggled | 14 079 |
Average profit | 511 710 cr |
Highest single transaction | 6 917 287 cr |
Trading |
|
Market network | 1 097 |
Trading profit | 25 898 605 846 cr |
Commodities traded | 1 872 772 |
Average profit | 2 660 360 cr |
Highest single transaction | 470 696 576 cr |
Mining |
|
Profits from mining | 17 469 324 991 cr |
Minerals refined | 39 096 |
Materials collected | 124 573 |
Exploration |
|
Systems visited | 49 101 |
Profits from exploration | 15 941 962 127 cr |
Level 2 detailed scans | 472 290 |
Level 3 detailed scans | 783 246 |
Highest payout | 19 770 452 cr |
Total hyperspace distance | 3 248 783 ly |
Total hyperspace jumps | 74 090 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 688,61 ly |
Approximate time played | 60W 2D 2H 21M |
Passengers |
|
Total bulk passengers delivered | 30 070 |
Total VIPs delivered | 2 400 |
Total delivered | 32 470 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 191 |
Total profit | 24 573 327 cr |
Total rescue transactions | 1 462 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 16 415 |
Grade 1 upgrades generated | 1 992 |
Grade 2 upgrades generated | 1 885 |
Grade 3 upgrades generated | 3 181 |
Grade 4 upgrades generated | 4 043 |
Grade 5 upgrades generated | 5 314 |
Crew |
|
Crew credits earned | 565 817 543 cr |
Crew hired | 16 |
Crew fired | 13 |
Crew lost | 3 |