CMDR SzzS profile

(Anaconda)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 24 322 925 678 cr |
Credits spent on ships | 2 530 026 396 cr |
Credits spent on outfitting | 8 092 890 297 cr |
Credits spent on repairs | 88 784 309 cr |
Credits spent on fuel | 4 115 807 cr |
Credits spent on munitions | 9 644 731 cr |
Insurance claims | 209 |
Total claim costs | 976 215 632 cr |
Combat |
|
Bounties claimed | 18 097 |
Profit from bounties | 1 304 908 828 cr |
Combat bonds | 2 677 |
Profit from combat bonds | 3 154 790 428 cr |
Assassinations | 177 |
Profit from assassinations | 188 836 366 cr |
Highest single reward | 1 781 149 cr |
Skimmers killed | 2 472 |
Crime |
|
Fines issued | 383 |
Lifetime fines value | 1 872 969 cr |
Bounties received/earned | 3 988 |
Lifetime bounty value | 8 559 650 cr |
Highest bounty issued | 11 620 cr |
Smuggling |
|
Black market network | 52 |
Black market profit | 100 769 125 cr |
Commodities smuggled | 13 939 |
Average profit | 625 895 cr |
Highest single transaction | 6 917 287 cr |
Trading |
|
Market network | 977 |
Trading profit | 20 285 009 931 cr |
Commodities traded | 1 630 528 |
Average profit | 2 274 359 cr |
Highest single transaction | 470 696 576 cr |
Mining |
|
Profits from mining | 15 915 113 590 cr |
Minerals refined | 30 048 |
Materials collected | 118 463 |
Exploration |
|
Systems visited | 44 231 |
Profits from exploration | 13 038 652 864 cr |
Level 2 detailed scans | 405 008 |
Level 3 detailed scans | 715 964 |
Highest payout | 18 785 965 cr |
Total hyperspace distance | 2 874 806 ly |
Total hyperspace jumps | 66 796 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 49 688,61 ly |
Approximate time played | 53W 3H 14M |
Passengers |
|
Total bulk passengers delivered | 30 070 |
Total VIPs delivered | 2 266 |
Total delivered | 32 336 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 024 |
Total profit | 19 667 636 cr |
Total rescue transactions | 1 437 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 15 006 |
Grade 1 upgrades generated | 1 871 |
Grade 2 upgrades generated | 1 694 |
Grade 3 upgrades generated | 2 875 |
Grade 4 upgrades generated | 3 635 |
Grade 5 upgrades generated | 4 931 |
Crew |
|
Crew credits earned | 563 360 990 cr |
Crew hired | 14 |
Crew fired | 11 |
Crew lost | 3 |