CMDR Snipe Star profile
(Alliance Chieftain)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 50,537,752,560 cr |
Credits spent on ships | 3,005,998,652 cr |
Credits spent on outfitting | 9,659,300,045 cr |
Credits spent on repairs | 97,352,030 cr |
Credits spent on fuel | 1,552,439 cr |
Credits spent on munitions | 4,459,029 cr |
Insurance claims | 52 |
Total claim costs | 358,890,017 cr |
Combat |
|
Bounties claimed | 5,742 |
Profit from bounties | 199,982,402 cr |
Combat bonds | 3,785 |
Profit from combat bonds | 723,147,014 cr |
Assassinations | 65 |
Profit from assassinations | 48,178,993 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 2,375 |
Crime |
|
Fines issued | 616 |
Lifetime fines value | 2,027,689 cr |
Bounties received/earned | 3,539 |
Lifetime bounty value | 1,766,200 cr |
Highest bounty issued | 597,600 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 5,075,535 cr |
Commodities smuggled | 2,204 |
Average profit | 89,044 cr |
Highest single transaction | 1,069,920 cr |
Trading |
|
Market network | 205 |
Trading profit | 35,042,465,186 cr |
Commodities traded | 201,967 |
Average profit | 17,644,746 cr |
Highest single transaction | 1,187,269,920 cr |
Mining |
|
Profits from mining | 21,714,311,795 cr |
Minerals refined | 18,706 |
Materials collected | 94,210 |
Exploration |
|
Systems visited | 10,595 |
Profits from exploration | 430,845,000 cr |
Level 2 detailed scans | 11,146 |
Level 3 detailed scans | 12,133 |
Highest payout | 5,504,848 cr |
Total hyperspace distance | 709,017 ly |
Total hyperspace jumps | 17,264 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 18W 4D 3H 57M |
Passengers |
|
Total bulk passengers delivered | 20,637 |
Total VIPs delivered | 12,202 |
Total delivered | 32,839 |
Total ejected | 195 |
Search and Rescue |
|
Total items rescued | 87 |
Total profit | 1,948,927 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8,958 |
Grade 1 upgrades generated | 625 |
Grade 2 upgrades generated | 832 |
Grade 3 upgrades generated | 1,464 |
Grade 4 upgrades generated | 2,044 |
Grade 5 upgrades generated | 3,993 |
Crew |
|
Crew credits earned | 5,856,471,440 cr |
Crew hired | 18 |
Crew fired | 14 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 46S |