CMDR Snipe Star profile
(Alliance Chieftain)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 50 537 752 560 cr |
Credits spent on ships | 3 005 998 652 cr |
Credits spent on outfitting | 9 659 300 045 cr |
Credits spent on repairs | 97 352 030 cr |
Credits spent on fuel | 1 552 439 cr |
Credits spent on munitions | 4 459 029 cr |
Insurance claims | 52 |
Total claim costs | 358 890 017 cr |
Combat |
|
Bounties claimed | 5 742 |
Profit from bounties | 199 982 402 cr |
Combat bonds | 3 785 |
Profit from combat bonds | 723 147 014 cr |
Assassinations | 65 |
Profit from assassinations | 48 178 993 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 2 375 |
Crime |
|
Fines issued | 616 |
Lifetime fines value | 2 027 689 cr |
Bounties received/earned | 3 539 |
Lifetime bounty value | 1 766 200 cr |
Highest bounty issued | 597 600 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 5 075 535 cr |
Commodities smuggled | 2 204 |
Average profit | 89 044 cr |
Highest single transaction | 1 069 920 cr |
Trading |
|
Market network | 205 |
Trading profit | 35 042 465 186 cr |
Commodities traded | 201 967 |
Average profit | 17 644 746 cr |
Highest single transaction | 1 187 269 920 cr |
Mining |
|
Profits from mining | 21 714 311 795 cr |
Minerals refined | 18 706 |
Materials collected | 94 210 |
Exploration |
|
Systems visited | 10 595 |
Profits from exploration | 430 845 000 cr |
Level 2 detailed scans | 11 146 |
Level 3 detailed scans | 12 133 |
Highest payout | 5 504 848 cr |
Total hyperspace distance | 709 017 ly |
Total hyperspace jumps | 17 264 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 18W 4D 3H 57M |
Passengers |
|
Total bulk passengers delivered | 20 637 |
Total VIPs delivered | 12 202 |
Total delivered | 32 839 |
Total ejected | 195 |
Search and Rescue |
|
Total items rescued | 87 |
Total profit | 1 948 927 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 958 |
Grade 1 upgrades generated | 625 |
Grade 2 upgrades generated | 832 |
Grade 3 upgrades generated | 1 464 |
Grade 4 upgrades generated | 2 044 |
Grade 5 upgrades generated | 3 993 |
Crew |
|
Crew credits earned | 5 856 471 440 cr |
Crew hired | 18 |
Crew fired | 14 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 46S |