CMDR Aldea profile
(Asp Explorer)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2,930,639,764 cr |
Credits spent on ships | 1,128,906,916 cr |
Credits spent on outfitting | 2,032,022,332 cr |
Credits spent on repairs | 10,893,506 cr |
Credits spent on fuel | 727,569 cr |
Credits spent on munitions | 1,328,893 cr |
Insurance claims | 63 |
Total claim costs | 190,492,309 cr |
Combat |
|
Bounties claimed | 1,357 |
Profit from bounties | 83,674,456 cr |
Combat bonds | 676 |
Profit from combat bonds | 24,299,548 cr |
Assassinations | 15 |
Profit from assassinations | 3,081,152 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 116 |
Crime |
|
Fines issued | 183 |
Lifetime fines value | 1,791,083 cr |
Bounties received/earned | 375 |
Lifetime bounty value | 438,490 cr |
Highest bounty issued | 17,830 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 624,209 cr |
Commodities smuggled | 330 |
Average profit | 34,678 cr |
Highest single transaction | 232,369 cr |
Trading |
|
Market network | 151 |
Trading profit | 1,542,322,419 cr |
Commodities traded | 43,894 |
Average profit | 2,160,115 cr |
Highest single transaction | 358,000,820 cr |
Mining |
|
Profits from mining | 1,448,877,851 cr |
Minerals refined | 2,815 |
Materials collected | 9,917 |
Exploration |
|
Systems visited | 4,066 |
Profits from exploration | 199,861,456 cr |
Level 2 detailed scans | 9,273 |
Level 3 detailed scans | 9,415 |
Highest payout | 6,318,738 cr |
Total hyperspace distance | 180,150 ly |
Total hyperspace jumps | 6,511 |
Max distance from start | 21,948.87 ly |
Max distance from Sol | 22,018.35 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 9W 4H 57M |
Passengers |
|
Total bulk passengers delivered | 377 |
Total VIPs delivered | 1,507 |
Total delivered | 1,884 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 278,424 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 813 |
Grade 1 upgrades generated | 181 |
Grade 2 upgrades generated | 174 |
Grade 3 upgrades generated | 217 |
Grade 4 upgrades generated | 152 |
Grade 5 upgrades generated | 89 |
Crew |
|
Crew credits earned | 192,353,634 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 6M 4S |