Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 2,070,681,572 cr |
Credits spent on ships | 485,705,849 cr |
Credits spent on outfitting | 962,781,214 cr |
Credits spent on repairs | 4,669,216 cr |
Credits spent on fuel | 409,990 cr |
Credits spent on munitions | 2,280,852 cr |
Insurance claims | 50 |
Total claim costs | 34,133,079 cr |
Combat |
|
Bounties claimed | 1,906 |
Profit from bounties | 59,134,346 cr |
Combat bonds | 266 |
Profit from combat bonds | 5,098,767 cr |
Assassinations | 6 |
Profit from assassinations | 1,256,321 cr |
Highest single reward | 296,225 cr |
Skimmers killed | 1,129 |
Crime |
|
Fines issued | 236 |
Lifetime fines value | 150,427 cr |
Bounties received/earned | 283 |
Lifetime bounty value | 243,500 cr |
Highest bounty issued | 11,695 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 682,624 cr |
Commodities smuggled | 51 |
Average profit | 37,924 cr |
Highest single transaction | 277,729 cr |
Trading |
|
Market network | 85 |
Trading profit | 65,117,180 cr |
Commodities traded | 6,445 |
Average profit | 214,908 cr |
Highest single transaction | 23,228,240 cr |
Mining |
|
Profits from mining | 63,455,311 cr |
Minerals refined | 944 |
Materials collected | 12,222 |
Exploration |
|
Systems visited | 17,717 |
Profits from exploration | 698,301,017 cr |
Level 2 detailed scans | 39,008 |
Level 3 detailed scans | 138,607 |
Highest payout | 9,362,301 cr |
Total hyperspace distance | 722,512 ly |
Total hyperspace jumps | 20,100 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 7W 1D 1H 18M |
Passengers |
|
Total bulk passengers delivered | 268 |
Total VIPs delivered | 272 |
Total delivered | 540 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 33,438 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 795 |
Grade 1 upgrades generated | 263 |
Grade 2 upgrades generated | 92 |
Grade 3 upgrades generated | 169 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 142 |
Crew |
|
Crew credits earned | 10,825,282 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 56M 45S |
Time in gunner role | 19M 37S |
Time in fighter con role | 14M 37S |
Total credits accrued | 241 cr |