CMDR MARDUK_ESP profile
(Python)
Federation: Post Captain
Empire: Duke
Balance |
|
---|---|
Current assets | 2 929 723 783 cr |
Credits spent on ships | 669 076 543 cr |
Credits spent on outfitting | 976 142 879 cr |
Credits spent on repairs | 4 752 693 cr |
Credits spent on fuel | 426 321 cr |
Credits spent on munitions | 2 305 845 cr |
Insurance claims | 50 |
Total claim costs | 34 133 079 cr |
Combat |
|
Bounties claimed | 1 906 |
Profit from bounties | 59 134 346 cr |
Combat bonds | 266 |
Profit from combat bonds | 5 098 767 cr |
Assassinations | 6 |
Profit from assassinations | 1 256 321 cr |
Highest single reward | 296 225 cr |
Skimmers killed | 1 129 |
Crime |
|
Fines issued | 236 |
Lifetime fines value | 150 427 cr |
Bounties received/earned | 283 |
Lifetime bounty value | 243 500 cr |
Highest bounty issued | 11 695 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 682 624 cr |
Commodities smuggled | 51 |
Average profit | 37 924 cr |
Highest single transaction | 277 729 cr |
Trading |
|
Market network | 92 |
Trading profit | 951 053 547 cr |
Commodities traded | 7 716 |
Average profit | 2 981 359 cr |
Highest single transaction | 313 635 483 cr |
Mining |
|
Profits from mining | 949 338 408 cr |
Minerals refined | 1 601 |
Materials collected | 12 419 |
Exploration |
|
Systems visited | 17 805 |
Profits from exploration | 700 378 373 cr |
Level 2 detailed scans | 39 260 |
Level 3 detailed scans | 138 859 |
Highest payout | 9 362 301 cr |
Total hyperspace distance | 725 222 ly |
Total hyperspace jumps | 20 227 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 2D 9H 1M |
Passengers |
|
Total bulk passengers delivered | 268 |
Total VIPs delivered | 272 |
Total delivered | 540 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 33 438 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 841 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 184 |
Grade 4 upgrades generated | 142 |
Grade 5 upgrades generated | 143 |
Crew |
|
Crew credits earned | 10 882 820 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 56M 45S |
Time in gunner role | 19M 37S |
Time in fighter con role | 14M 37S |
Total credits accrued | 241 cr |