CMDR Pastman profile

Profile
Commander name:
Current ship:
ssv - Caroline [PAS-01]
(Mandalay)
 
Member since:
Oct 16, 2017
 
Distances submitted:
0
 
Systems visited:
11,439
Systems discovered first:
5,098
 
Balance:
4,430,822,364 Cr
Ranks

3%

51%

100%

Defenceless

0%

Elite

49%

0%

Federation: Rear Admiral

8%

Empire: Duke

81%
Credits
Flight log heatmap
Statistics

Balance

Current assets 12,067,512,094 cr
Credits spent on ships 1,708,873,622 cr
Credits spent on outfitting 1,516,098,371 cr
Credits spent on repairs 19,439,979 cr
Credits spent on fuel 195,376 cr
Credits spent on munitions 1,086,250 cr
Insurance claims 18
Total claim costs 66,476,659 cr

Combat

Bounties claimed 1,594
Profit from bounties 63,588,646 cr
Combat bonds 290
Profit from combat bonds 10,570,440 cr
Assassinations 44
Profit from assassinations 2,200,651 cr
Highest single reward 257,444 cr
Skimmers killed 1,626

Crime

Fines issued 347
Lifetime fines value 801,515 cr
Bounties received/earned 820
Lifetime bounty value 1,646,470 cr
Highest bounty issued 12,315 cr

Smuggling

Black market network 16
Black market profit 6,489,656 cr
Commodities smuggled 1,746
Average profit 144,215 cr
Highest single transaction 2,690,740 cr

Trading

Market network 203
Trading profit 4,249,688,778 cr
Commodities traded 250,581
Average profit 3,604,486 cr
Highest single transaction 175,947,174 cr

Mining

Profits from mining 1,087,256,528 cr
Minerals refined 4,947
Materials collected 8,847

Exploration

Systems visited 16,064
Profits from exploration 2,138,094,721 cr
Level 2 detailed scans 52,035
Level 3 detailed scans 101,672
Highest payout 16,305,698 cr
Total hyperspace distance 770,212 ly
Total hyperspace jumps 19,558
Max distance from start 65,371.54 ly
Max distance from Sol 65,428.39 ly
Max distance from Colonia 46,394.39 ly
Approximate time played 9W 1D 7H 18M

Passengers

Total bulk passengers delivered 394
Total VIPs delivered 4,882
Total delivered 5,276
Total ejected 23

Crafting

Number of engineers used 18
Number of upgrades generated 523
Grade 1 upgrades generated 140
Grade 2 upgrades generated 104
Grade 3 upgrades generated 120
Grade 4 upgrades generated 64
Grade 5 upgrades generated 95

Crew

Crew credits earned 1,164,424,977 cr
Crew hired 2
Crew fired 2

Multi-Crew

Total time in multi-crew 1H 45M 54S
Time in gunner role 1H 24M 11S