CMDR Merlyn profile
(Krait MkII)
Federation: Post Commander
Empire: King
Balance |
|
---|---|
Current assets | 2,729,965,741 cr |
Credits spent on ships | 519,610,986 cr |
Credits spent on outfitting | 746,495,705 cr |
Credits spent on repairs | 3,088,710 cr |
Credits spent on fuel | 412,140 cr |
Credits spent on munitions | 420,991 cr |
Insurance claims | 21 |
Total claim costs | 25,121,430 cr |
Combat |
|
Bounties claimed | 213 |
Profit from bounties | 8,262,128 cr |
Combat bonds | 1,003 |
Profit from combat bonds | 11,145,246 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 244,225 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 471,003 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2,900 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2,785,467 cr |
Commodities smuggled | 274 |
Average profit | 397,924 cr |
Highest single transaction | 1,587,070 cr |
Trading |
|
Market network | 134 |
Trading profit | 1,225,702,729 cr |
Commodities traded | 317,524 |
Average profit | 1,377,194 cr |
Highest single transaction | 19,345,871 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 4,473 |
Exploration |
|
Systems visited | 6,880 |
Profits from exploration | 853,187,724 cr |
Level 2 detailed scans | 18,353 |
Level 3 detailed scans | 21,430 |
Highest payout | 9,916,958 cr |
Total hyperspace distance | 312,498 ly |
Total hyperspace jumps | 8,596 |
Max distance from start | 65,418.51 ly |
Max distance from Sol | 65,345.90 ly |
Max distance from Colonia | 46,343.91 ly |
Approximate time played | 8W 2D 22H 20M |
Passengers |
|
Total bulk passengers delivered | 253 |
Total VIPs delivered | 71 |
Total delivered | 324 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 107,948 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 131 |
Grade 1 upgrades generated | 36 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 8 |