Perfil de Merlyn
(Krait MkII)
Federation: Post Commander
Empire: King
Balance |
|
---|---|
Current assets | 2.729.965.741 cr |
Credits spent on ships | 519.610.986 cr |
Credits spent on outfitting | 746.495.705 cr |
Credits spent on repairs | 3.088.710 cr |
Credits spent on fuel | 412.140 cr |
Credits spent on munitions | 420.991 cr |
Insurance claims | 21 |
Total claim costs | 25.121.430 cr |
Combat |
|
Bounties claimed | 213 |
Profit from bounties | 8.262.128 cr |
Combat bonds | 1.003 |
Profit from combat bonds | 11.145.246 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 244.225 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 471.003 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2.900 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2.785.467 cr |
Commodities smuggled | 274 |
Average profit | 397.924 cr |
Highest single transaction | 1.587.070 cr |
Trading |
|
Market network | 134 |
Trading profit | 1.225.702.729 cr |
Commodities traded | 317.524 |
Average profit | 1.377.194 cr |
Highest single transaction | 19.345.871 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 4.473 |
Exploration |
|
Systems visited | 6.880 |
Profits from exploration | 853.187.724 cr |
Level 2 detailed scans | 18.353 |
Level 3 detailed scans | 21.430 |
Highest payout | 9.916.958 cr |
Total hyperspace distance | 312.498 a.l. |
Total hyperspace jumps | 8.596 |
Max distance from start | 65.418,51 a.l. |
Max distance from Sol | 65.345,90 a.l. |
Max distance from Colonia | 46.343,91 a.l. |
Approximate time played | 8W 2D 22H 20M |
Passengers |
|
Total bulk passengers delivered | 253 |
Total VIPs delivered | 71 |
Total delivered | 324 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 107.948 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 131 |
Grade 1 upgrades generated | 36 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 8 |