CMDR Kinda Little profile
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 1,646,029,504 cr |
Credits spent on ships | 903,531,286 cr |
Credits spent on outfitting | 1,065,868,479 cr |
Credits spent on repairs | 2,551,090 cr |
Credits spent on fuel | 113,551 cr |
Credits spent on munitions | 453,584 cr |
Insurance claims | 26 |
Total claim costs | 15,331,956 cr |
Combat |
|
Bounties claimed | 836 |
Profit from bounties | 120,968,269 cr |
Combat bonds | 324 |
Profit from combat bonds | 7,330,100 cr |
Assassinations | 11 |
Profit from assassinations | 2,312,082 cr |
Highest single reward | 559,632 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 1,220,379 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 102,293 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 39,246 cr |
Commodities smuggled | 18 |
Average profit | 13,082 cr |
Highest single transaction | 31,590 cr |
Trading |
|
Market network | 142 |
Trading profit | 1,419,372,429 cr |
Commodities traded | 44,091 |
Average profit | 4,249,618 cr |
Highest single transaction | 237,209,973 cr |
Mining |
|
Profits from mining | 1,248,606,664 cr |
Minerals refined | 1,274 |
Materials collected | 2,691 |
Exploration |
|
Systems visited | 1,693 |
Profits from exploration | 33,607,007 cr |
Level 2 detailed scans | 3,360 |
Level 3 detailed scans | 6,277 |
Highest payout | 2,767,573 cr |
Total hyperspace distance | 56,281 ly |
Total hyperspace jumps | 2,549 |
Max distance from start | 2,407.47 ly |
Max distance from Sol | 2,340.07 ly |
Max distance from Colonia | 23,814.13 ly |
Approximate time played | 3W 18H 36M |
Passengers |
|
Total bulk passengers delivered | 260 |
Total VIPs delivered | 33 |
Total delivered | 293 |
Total ejected | 9 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 450 |
Grade 1 upgrades generated | 340 |
Grade 2 upgrades generated | 28 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 10,618 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 5M 41S |
Time in gunner role | 52M 13S |
Time in fighter con role | 4M 32S |