CMDR Kinda Little profile
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 1 646 029 504 cr |
Credits spent on ships | 903 531 286 cr |
Credits spent on outfitting | 1 065 868 479 cr |
Credits spent on repairs | 2 551 090 cr |
Credits spent on fuel | 113 551 cr |
Credits spent on munitions | 453 584 cr |
Insurance claims | 26 |
Total claim costs | 15 331 956 cr |
Combat |
|
Bounties claimed | 836 |
Profit from bounties | 120 968 269 cr |
Combat bonds | 324 |
Profit from combat bonds | 7 330 100 cr |
Assassinations | 11 |
Profit from assassinations | 2 312 082 cr |
Highest single reward | 559 632 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 1 220 379 cr |
Bounties received/earned | 93 |
Lifetime bounty value | 102 293 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 39 246 cr |
Commodities smuggled | 18 |
Average profit | 13 082 cr |
Highest single transaction | 31 590 cr |
Trading |
|
Market network | 142 |
Trading profit | 1 419 372 429 cr |
Commodities traded | 44 091 |
Average profit | 4 249 618 cr |
Highest single transaction | 237 209 973 cr |
Mining |
|
Profits from mining | 1 248 606 664 cr |
Minerals refined | 1 274 |
Materials collected | 2 691 |
Exploration |
|
Systems visited | 1 693 |
Profits from exploration | 33 607 007 cr |
Level 2 detailed scans | 3 360 |
Level 3 detailed scans | 6 277 |
Highest payout | 2 767 573 cr |
Total hyperspace distance | 56 281 ly |
Total hyperspace jumps | 2 549 |
Max distance from start | 2 407,47 ly |
Max distance from Sol | 2 340,07 ly |
Max distance from Colonia | 23 814,13 ly |
Approximate time played | 3W 18H 36M |
Passengers |
|
Total bulk passengers delivered | 260 |
Total VIPs delivered | 33 |
Total delivered | 293 |
Total ejected | 9 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 450 |
Grade 1 upgrades generated | 340 |
Grade 2 upgrades generated | 28 |
Grade 3 upgrades generated | 29 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 10 618 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 5M 41S |
Time in gunner role | 52M 13S |
Time in fighter con role | 4M 32S |