CMDR Gauvain profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 685,741,491 cr |
Credits spent on ships | 502,536,973 cr |
Credits spent on outfitting | 654,358,079 cr |
Credits spent on repairs | 5,110,086 cr |
Credits spent on fuel | 72,521 cr |
Credits spent on munitions | 504,427 cr |
Insurance claims | 35 |
Total claim costs | 48,096,316 cr |
Combat |
|
Bounties claimed | 953 |
Profit from bounties | 83,933,559 cr |
Combat bonds | 805 |
Profit from combat bonds | 34,334,220 cr |
Assassinations | 30 |
Profit from assassinations | 15,247,022 cr |
Highest single reward | 365,574 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 88,065 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 21,135 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 502,933 cr |
Commodities smuggled | 25 |
Average profit | 33,529 cr |
Highest single transaction | 290,762 cr |
Trading |
|
Market network | 58 |
Trading profit | 10,388,469 cr |
Commodities traded | 3,175 |
Average profit | 54,107 cr |
Highest single transaction | 1,356,960 cr |
Mining |
|
Profits from mining | 4,247,334 cr |
Minerals refined | 422 |
Materials collected | 5,143 |
Exploration |
|
Systems visited | 1,403 |
Profits from exploration | 22,370,622 cr |
Level 2 detailed scans | 702 |
Level 3 detailed scans | 924 |
Highest payout | 1,155,347 cr |
Total hyperspace distance | 45,713 ly |
Total hyperspace jumps | 2,150 |
Max distance from start | 1,518.00 ly |
Max distance from Sol | 5,385.02 ly |
Max distance from Colonia | 27,372.68 ly |
Approximate time played | 2W 1D 20H 57M |
Passengers |
|
Total bulk passengers delivered | 5,091 |
Total VIPs delivered | 1,034 |
Total delivered | 6,125 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 31,310 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 297 |
Grade 1 upgrades generated | 138 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 2,047,621 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 35S |
Time in gunner role | 31M 6S |
Time in fighter con role | 4M 39S |
Total credits accrued | 1,102,068 cr |