CMDR Gauvain profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 685 741 491 cr |
Credits spent on ships | 502 536 973 cr |
Credits spent on outfitting | 654 358 079 cr |
Credits spent on repairs | 5 110 086 cr |
Credits spent on fuel | 72 521 cr |
Credits spent on munitions | 504 427 cr |
Insurance claims | 35 |
Total claim costs | 48 096 316 cr |
Combat |
|
Bounties claimed | 953 |
Profit from bounties | 83 933 559 cr |
Combat bonds | 805 |
Profit from combat bonds | 34 334 220 cr |
Assassinations | 30 |
Profit from assassinations | 15 247 022 cr |
Highest single reward | 365 574 cr |
Skimmers killed | 51 |
Crime |
|
Fines issued | 65 |
Lifetime fines value | 88 065 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 21 135 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 502 933 cr |
Commodities smuggled | 25 |
Average profit | 33 529 cr |
Highest single transaction | 290 762 cr |
Trading |
|
Market network | 58 |
Trading profit | 10 388 469 cr |
Commodities traded | 3 175 |
Average profit | 54 107 cr |
Highest single transaction | 1 356 960 cr |
Mining |
|
Profits from mining | 4 247 334 cr |
Minerals refined | 422 |
Materials collected | 5 143 |
Exploration |
|
Systems visited | 1 403 |
Profits from exploration | 22 370 622 cr |
Level 2 detailed scans | 702 |
Level 3 detailed scans | 924 |
Highest payout | 1 155 347 cr |
Total hyperspace distance | 45 713 ly |
Total hyperspace jumps | 2 150 |
Max distance from start | 1 518,00 ly |
Max distance from Sol | 5 385,02 ly |
Max distance from Colonia | 27 372,68 ly |
Approximate time played | 2W 1D 20H 57M |
Passengers |
|
Total bulk passengers delivered | 5 091 |
Total VIPs delivered | 1 034 |
Total delivered | 6 125 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 31 310 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 297 |
Grade 1 upgrades generated | 138 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 60 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 2 047 621 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 35S |
Time in gunner role | 31M 6S |
Time in fighter con role | 4M 39S |
Total credits accrued | 1 102 068 cr |