CMDR KP78 profile

Profile
Commander name:
Current ship:
manic miner [kp-py2]
(Python)
 
Member since:
Nov 7, 2017
 
Distances submitted:
0
 
Systems visited:
7,083
Systems discovered first:
2,447
 
Balance:
632,888,644 Cr
Ranks

73%

38%

100%

0%

Federation: Petty Officer

47%

Empire: Serf

100%
Flight log heatmap
Statistics

Balance

Current assets 1,442,269,434 cr
Credits spent on ships 819,488,230 cr
Credits spent on outfitting 842,216,537 cr
Credits spent on repairs 4,844,133 cr
Credits spent on fuel 155,058 cr
Credits spent on munitions 2,642,652 cr
Insurance claims 72
Total claim costs 147,596,580 cr

Combat

Bounties claimed 901
Profit from bounties 30,196,536 cr
Combat bonds 91
Profit from combat bonds 932,200 cr
Assassinations 7
Profit from assassinations 4,387,169 cr
Highest single reward 435,774 cr
Skimmers killed 18

Crime

Fines issued 95
Lifetime fines value 108,094 cr
Bounties received/earned 37
Lifetime bounty value 24,078 cr
Highest bounty issued 10,000 cr

Smuggling

Black market network 8
Black market profit 169,473 cr
Commodities smuggled 89
Average profit 11,298 cr
Highest single transaction 41,896 cr

Trading

Market network 71
Trading profit 598,632,753 cr
Commodities traded 19,111
Average profit 1,318,574 cr
Highest single transaction 58,068,395 cr

Mining

Profits from mining 559,242,817 cr
Minerals refined 1,060
Materials collected 14,015

Exploration

Systems visited 5,586
Profits from exploration 842,122,654 cr
Level 2 detailed scans 9,489
Level 3 detailed scans 13,025
Highest payout 10,016,999 cr
Total hyperspace distance 276,223 ly
Total hyperspace jumps 7,105
Max distance from start 29,761.56 ly
Max distance from Sol 29,824.24 ly
Max distance from Colonia 27,961.90 ly
Approximate time played 6W 5D 14H 33M

Passengers

Total bulk passengers delivered 222
Total VIPs delivered 16
Total delivered 238
Total ejected 0

Search and Rescue

Total items rescued 83
Total profit 1,055,707 cr
Total rescue transactions 52

Crafting

Number of engineers used 14
Number of upgrades generated 1,511
Grade 1 upgrades generated 510
Grade 2 upgrades generated 370
Grade 3 upgrades generated 363
Grade 4 upgrades generated 217
Grade 5 upgrades generated 51

Crew

Crew credits earned 6,546 cr
Crew hired 1
Crew fired 1

Multi-Crew

Total time in multi-crew 1H 8M 34S
Time in gunner role 19S