CMDR chaoticmass profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,251,360,963 cr |
Credits spent on ships | 1,142,852,774 cr |
Credits spent on outfitting | 2,180,854,765 cr |
Credits spent on repairs | 22,526,867 cr |
Credits spent on fuel | 375,278 cr |
Credits spent on munitions | 2,673,953 cr |
Insurance claims | 80 |
Total claim costs | 96,101,259 cr |
Combat |
|
Bounties claimed | 3,824 |
Profit from bounties | 238,496,162 cr |
Combat bonds | 848 |
Profit from combat bonds | 55,662,489 cr |
Assassinations | 16 |
Profit from assassinations | 18,091,325 cr |
Highest single reward | 874,191 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 350 |
Lifetime fines value | 88,025,772 cr |
Bounties received/earned | 277 |
Lifetime bounty value | 170,540 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 67,531,547 cr |
Commodities smuggled | 8,250 |
Average profit | 535,965 cr |
Highest single transaction | 984,960 cr |
Trading |
|
Market network | 70 |
Trading profit | 97,086,564 cr |
Commodities traded | 6,867 |
Average profit | 230,609 cr |
Highest single transaction | 19,917,192 cr |
Mining |
|
Profits from mining | 50,466,200 cr |
Minerals refined | 698 |
Materials collected | 6,242 |
Exploration |
|
Systems visited | 11,532 |
Profits from exploration | 1,549,051,408 cr |
Level 2 detailed scans | 44,676 |
Level 3 detailed scans | 44,811 |
Highest payout | 20,998,791 cr |
Total hyperspace distance | 704,911 ly |
Total hyperspace jumps | 14,495 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 9W 1D 19H 19M |
Passengers |
|
Total bulk passengers delivered | 3,022 |
Total VIPs delivered | 37 |
Total delivered | 3,059 |
Total ejected | 9 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 665 |
Grade 1 upgrades generated | 216 |
Grade 2 upgrades generated | 124 |
Grade 3 upgrades generated | 185 |
Grade 4 upgrades generated | 79 |
Grade 5 upgrades generated | 61 |
Crew |
|
Crew credits earned | 104,140,188 cr |
Crew hired | 31 |
Crew fired | 16 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 1D 7M 37S |
Time in gunner role | 2H 30M 31S |
Time in fighter con role | 19M 6S |
Total credits accrued | 491,341 cr |