CMDR Fllex profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,111,753,716 cr |
Credits spent on ships | 1,028,428,159 cr |
Credits spent on outfitting | 1,476,504,615 cr |
Credits spent on repairs | 14,900,416 cr |
Credits spent on fuel | 747,509 cr |
Credits spent on munitions | 1,461,826 cr |
Insurance claims | 38 |
Total claim costs | 77,661,964 cr |
Combat |
|
Bounties claimed | 723 |
Profit from bounties | 21,339,208 cr |
Combat bonds | 406 |
Profit from combat bonds | 12,822,254 cr |
Assassinations | 6 |
Profit from assassinations | 1,600,393 cr |
Highest single reward | 206,025 cr |
Skimmers killed | 709 |
Crime |
|
Fines issued | 160 |
Lifetime fines value | 278,132 cr |
Bounties received/earned | 1,072 |
Lifetime bounty value | 355,235 cr |
Highest bounty issued | 68,500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 119,470 cr |
Commodities smuggled | 23 |
Average profit | 8,534 cr |
Highest single transaction | 27,296 cr |
Trading |
|
Market network | 91 |
Trading profit | 964,143,665 cr |
Commodities traded | 406,257 |
Average profit | 947,096 cr |
Highest single transaction | 6,769,789 cr |
Mining |
|
Profits from mining | 22,629,917 cr |
Minerals refined | 701 |
Materials collected | 12,610 |
Exploration |
|
Systems visited | 6,229 |
Profits from exploration | 135,009,659 cr |
Level 2 detailed scans | 1,948 |
Level 3 detailed scans | 4,262 |
Highest payout | 4,402,731 cr |
Total hyperspace distance | 285,233 ly |
Total hyperspace jumps | 9,446 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,525.47 ly |
Approximate time played | 7W 2D 12H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 831 |
Total delivered | 831 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 204,619 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 877 |
Grade 1 upgrades generated | 279 |
Grade 2 upgrades generated | 96 |
Grade 3 upgrades generated | 111 |
Grade 4 upgrades generated | 111 |
Grade 5 upgrades generated | 280 |
Crew |
|
Crew credits earned | 59,476,385 cr |
Crew hired | 15 |
Crew fired | 14 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 11M 4S |
Time in gunner role | 18M 44S |
Total credits accrued | 391 cr |