CMDR Fllex profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 111 753 716 cr |
Credits spent on ships | 1 028 428 159 cr |
Credits spent on outfitting | 1 476 504 615 cr |
Credits spent on repairs | 14 900 416 cr |
Credits spent on fuel | 747 509 cr |
Credits spent on munitions | 1 461 826 cr |
Insurance claims | 38 |
Total claim costs | 77 661 964 cr |
Combat |
|
Bounties claimed | 723 |
Profit from bounties | 21 339 208 cr |
Combat bonds | 406 |
Profit from combat bonds | 12 822 254 cr |
Assassinations | 6 |
Profit from assassinations | 1 600 393 cr |
Highest single reward | 206 025 cr |
Skimmers killed | 709 |
Crime |
|
Fines issued | 160 |
Lifetime fines value | 278 132 cr |
Bounties received/earned | 1 072 |
Lifetime bounty value | 355 235 cr |
Highest bounty issued | 68 500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 119 470 cr |
Commodities smuggled | 23 |
Average profit | 8 534 cr |
Highest single transaction | 27 296 cr |
Trading |
|
Market network | 91 |
Trading profit | 964 143 665 cr |
Commodities traded | 406 257 |
Average profit | 947 096 cr |
Highest single transaction | 6 769 789 cr |
Mining |
|
Profits from mining | 22 629 917 cr |
Minerals refined | 701 |
Materials collected | 12 610 |
Exploration |
|
Systems visited | 6 229 |
Profits from exploration | 135 009 659 cr |
Level 2 detailed scans | 1 948 |
Level 3 detailed scans | 4 262 |
Highest payout | 4 402 731 cr |
Total hyperspace distance | 285 233 ly |
Total hyperspace jumps | 9 446 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 525,47 ly |
Approximate time played | 7W 2D 12H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 831 |
Total delivered | 831 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 204 619 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 877 |
Grade 1 upgrades generated | 279 |
Grade 2 upgrades generated | 96 |
Grade 3 upgrades generated | 111 |
Grade 4 upgrades generated | 111 |
Grade 5 upgrades generated | 280 |
Crew |
|
Crew credits earned | 59 476 385 cr |
Crew hired | 15 |
Crew fired | 14 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 11M 4S |
Time in gunner role | 18M 44S |
Total credits accrued | 391 cr |