Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,831,933,562 cr |
Credits spent on ships | 2,379,750,881 cr |
Credits spent on outfitting | 6,707,908,448 cr |
Credits spent on repairs | 183,992,016 cr |
Credits spent on fuel | 8,411,545 cr |
Credits spent on munitions | 47,789,218 cr |
Insurance claims | 62 |
Total claim costs | 666,075,673 cr |
Combat |
|
Bounties claimed | 65,518 |
Profit from bounties | 3,558,705,949 cr |
Combat bonds | 23,394 |
Profit from combat bonds | 777,843,471 cr |
Assassinations | 1,723 |
Profit from assassinations | 1,922,268,471 cr |
Highest single reward | 766,124 cr |
Skimmers killed | 1,039 |
Crime |
|
Fines issued | 2,049 |
Lifetime fines value | 3,352,093 cr |
Bounties received/earned | 2,819 |
Lifetime bounty value | 4,194,783 cr |
Highest bounty issued | 521,800 cr |
Smuggling |
|
Black market network | 136 |
Black market profit | 25,608,923 cr |
Commodities smuggled | 13,207 |
Average profit | 50,017 cr |
Highest single transaction | 2,155,744 cr |
Trading |
|
Market network | 1,376 |
Trading profit | 8,175,207,791 cr |
Commodities traded | 2,598,502 |
Average profit | 455,799 cr |
Highest single transaction | 323,397,840 cr |
Mining |
|
Profits from mining | 8,335,951,325 cr |
Minerals refined | 38,120 |
Materials collected | 234,246 |
Exploration |
|
Systems visited | 48,361 |
Profits from exploration | 7,329,918,956 cr |
Level 2 detailed scans | 193,741 |
Level 3 detailed scans | 232,098 |
Highest payout | 25,601,081 cr |
Total hyperspace distance | 2,611,708 ly |
Total hyperspace jumps | 90,555 |
Max distance from start | 65,480.80 ly |
Max distance from Sol | 65,537.59 ly |
Max distance from Colonia | 46,516.59 ly |
Approximate time played | 58W 4D 9H 38M |
Passengers |
|
Total bulk passengers delivered | 121,547 |
Total VIPs delivered | 4,418 |
Total delivered | 125,965 |
Total ejected | 53 |
Search and Rescue |
|
Total items rescued | 58,043 |
Total profit | 86,808,285 cr |
Total rescue transactions | 3,234 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,102 |
Grade 1 upgrades generated | 648 |
Grade 2 upgrades generated | 757 |
Grade 3 upgrades generated | 1,285 |
Grade 4 upgrades generated | 1,426 |
Grade 5 upgrades generated | 2,986 |
Crew |
|
Crew credits earned | 15,164,274,459 cr |
Crew hired | 18 |
Crew fired | 2 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 16H 19M 10S |