Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2,191,901,248 cr |
Credits spent on ships | 2,242,332,186 cr |
Credits spent on outfitting | 3,650,947,432 cr |
Credits spent on repairs | 47,472,272 cr |
Credits spent on fuel | 545,668 cr |
Credits spent on munitions | 2,852,153 cr |
Insurance claims | 80 |
Total claim costs | 437,146,338 cr |
Combat |
|
Bounties claimed | 7,444 |
Profit from bounties | 430,600,964 cr |
Combat bonds | 3,882 |
Profit from combat bonds | 130,161,945 cr |
Assassinations | 202 |
Profit from assassinations | 215,681,078 cr |
Highest single reward | 569,750 cr |
Skimmers killed | 131 |
Crime |
|
Fines issued | 263 |
Lifetime fines value | 3,986,139 cr |
Bounties received/earned | 542 |
Lifetime bounty value | 2,044,465 cr |
Highest bounty issued | 802,900 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1,203,772 cr |
Commodities smuggled | 82 |
Average profit | 41,509 cr |
Highest single transaction | 311,300 cr |
Trading |
|
Market network | 233 |
Trading profit | 1,439,838,442 cr |
Commodities traded | 198,211 |
Average profit | 1,488,975 cr |
Highest single transaction | 222,096,960 cr |
Mining |
|
Profits from mining | 1,188,569,353 cr |
Minerals refined | 2,237 |
Materials collected | 30,202 |
Exploration |
|
Systems visited | 42,491 |
Profits from exploration | 8,107,416,009 cr |
Level 2 detailed scans | 197,149 |
Level 3 detailed scans | 202,177 |
Highest payout | 17,463,771 cr |
Total hyperspace distance | 2,771,829 ly |
Total hyperspace jumps | 48,471 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 28W 1D 20H 25M |
Passengers |
|
Total bulk passengers delivered | 543 |
Total VIPs delivered | 560 |
Total delivered | 1,103 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 842,277 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,327 |
Grade 1 upgrades generated | 837 |
Grade 2 upgrades generated | 747 |
Grade 3 upgrades generated | 726 |
Grade 4 upgrades generated | 665 |
Grade 5 upgrades generated | 352 |
Crew |
|
Crew credits earned | 1,232,780,985 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 17H 45M 39S |
Time in gunner role | 41M 58S |
Time in fighter con role | 2H 21M |