CMDR Just Bear Li profile

(Imperial Clipper)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,205,071,816 cr |
Credits spent on ships | 2,748,854,396 cr |
Credits spent on outfitting | 4,840,987,645 cr |
Credits spent on repairs | 70,161,487 cr |
Credits spent on fuel | 719,160 cr |
Credits spent on munitions | 3,047,897 cr |
Insurance claims | 90 |
Total claim costs | 516,304,680 cr |
Combat |
|
Bounties claimed | 8,509 |
Profit from bounties | 632,396,890 cr |
Combat bonds | 4,105 |
Profit from combat bonds | 146,314,958 cr |
Assassinations | 234 |
Profit from assassinations | 350,950,202 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 135 |
Crime |
|
Fines issued | 280 |
Lifetime fines value | 3,990,789 cr |
Bounties received/earned | 624 |
Lifetime bounty value | 2,211,265 cr |
Highest bounty issued | 802,900 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1,203,772 cr |
Commodities smuggled | 82 |
Average profit | 41,509 cr |
Highest single transaction | 311,300 cr |
Trading |
|
Market network | 248 |
Trading profit | 5,357,784,907 cr |
Commodities traded | 260,636 |
Average profit | 4,749,809 cr |
Highest single transaction | 291,993,480 cr |
Mining |
|
Profits from mining | 2,169,719,934 cr |
Minerals refined | 7,002 |
Materials collected | 35,008 |
Exploration |
|
Systems visited | 69,442 |
Profits from exploration | 13,653,126,231 cr |
Level 2 detailed scans | 353,758 |
Level 3 detailed scans | 358,786 |
Highest payout | 24,231,568 cr |
Total hyperspace distance | 4,762,842 ly |
Total hyperspace jumps | 76,895 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 43W 6D 20H 25M |
Passengers |
|
Total bulk passengers delivered | 1,769 |
Total VIPs delivered | 774 |
Total delivered | 2,543 |
Total ejected | 61 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 842,277 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,793 |
Grade 1 upgrades generated | 931 |
Grade 2 upgrades generated | 866 |
Grade 3 upgrades generated | 845 |
Grade 4 upgrades generated | 760 |
Grade 5 upgrades generated | 391 |
Crew |
|
Crew credits earned | 3,462,927,281 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 23H 36M 31S |
Time in gunner role | 41M 58S |
Time in fighter con role | 2H 21M |