CMDR Just Bear Li profile
(Beluga Liner)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 043 671 610 cr |
Credits spent on ships | 3 076 745 316 cr |
Credits spent on outfitting | 5 294 983 194 cr |
Credits spent on repairs | 83 805 633 cr |
Credits spent on fuel | 803 212 cr |
Credits spent on munitions | 3 290 578 cr |
Insurance claims | 105 |
Total claim costs | 651 588 809 cr |
Combat |
|
Bounties claimed | 10 235 |
Profit from bounties | 1 001 389 031 cr |
Combat bonds | 5 315 |
Profit from combat bonds | 226 051 490 cr |
Assassinations | 292 |
Profit from assassinations | 483 464 999 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 146 |
Crime |
|
Fines issued | 296 |
Lifetime fines value | 4 066 901 cr |
Bounties received/earned | 688 |
Lifetime bounty value | 2 336 565 cr |
Highest bounty issued | 802 900 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 1 502 061 cr |
Commodities smuggled | 393 |
Average profit | 46 939 cr |
Highest single transaction | 311 300 cr |
Trading |
|
Market network | 255 |
Trading profit | 4 539 820 358 cr |
Commodities traded | 286 132 |
Average profit | 3 715 074 cr |
Highest single transaction | 291 993 480 cr |
Mining |
|
Profits from mining | 2 204 409 321 cr |
Minerals refined | 8 189 |
Materials collected | 38 986 |
Exploration |
|
Systems visited | 88 167 |
Profits from exploration | 16 677 361 977 cr |
Level 2 detailed scans | 455 711 |
Level 3 detailed scans | 460 739 |
Highest payout | 24 422 868 cr |
Total hyperspace distance | 6 102 317 ly |
Total hyperspace jumps | 96 592 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 57W 1D 23H 30M |
Passengers |
|
Total bulk passengers delivered | 1 769 |
Total VIPs delivered | 788 |
Total delivered | 2 557 |
Total ejected | 61 |
Search and Rescue |
|
Total items rescued | 41 |
Total profit | 1 285 173 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 483 |
Grade 1 upgrades generated | 1 002 |
Grade 2 upgrades generated | 962 |
Grade 3 upgrades generated | 1 034 |
Grade 4 upgrades generated | 926 |
Grade 5 upgrades generated | 559 |
Crew |
|
Crew credits earned | 5 519 177 100 cr |
Crew hired | 20 |
Crew fired | 18 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 10M 19S |
Time in gunner role | 41M 58S |
Time in fighter con role | 2H 21M |